Homebrew Felid Species Details

The Felidai are fairly diverse group. Between thieves and many of the great engineers of this world, this race covers a large amount of personalities and occupations. Felidai cities typically have large foreboding towers, square bases and flat tops with colorful lighting within the dark colored exterior. The surrounding structures are a jumbled mess of shorter towers, shanties made of scrap and paths. Farms owned by the Felidai is very  limited, they prefer taking from neighboring factions much like the Canidai but with much better technology and weapons.  

[roll]1d20[/roll]

Felid Traits

The Felidai have a claw and bite attack. Despite their smarts and sneaky prowess, the Felidai take hits to wisdom and strength.

Ability Decrease

Strength -2

Claw

1d8 of slashing damage +1d4 at lvl10 and lvl20 
Can be done as a bonus action if holding a 1 handed weapon or less

Hisss!

+3 to intimidation takes a full action until lvl 10

Ability Score Increase

Intelligence Charisma and Dexterity get +2

Age

Felidai live up to 200 years and reach maturity at age 20. Many young adult Felidai join their local thieves guild or go into school for engineering

Alignment

The Felidai cover the chaotic spectrum from chaotic good to chaotic evil.

Size

Felidai range from 3ft to 8 ft.

Speed

Your base walking speed is 35 feet.

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