Homebrew Half Archfey Species Details
“You are so odd.”
Mismatched eyes glanced over.
“Like some sort of wild thing,” he mused. “One the color of the forest, the other of the sky. And those horns--”
“And my vines, and my uncanniness,” she finished. “You've said this before.”
“No I haven't.” He disagreed, taken aback.
Lips pulled back to reveal too-sharp teeth.“Of course you have,” he swallowed hard as his heartbeat raced. "You just don't remember."
Called changelings, wild things, children of the Fey Wild, half Archfey are met with confusion, apprehension, awe, or sometimes fear.
Fey Bloodline
Half Archfey are born from unions between Archfey and mortals who wander into the Fey Wilds, or those who make pacts with them. Like most Archfey, Half-Archfey appear vaguely human. However, their fey heritage has left a clear imprint on their appearance. Half-Archfey have vestiges of the Fey Wilds on their bodies; whether that be in the form of small horns like those of a goat, great curling antlers, growing vines from their skin, mismatched eyes, or other such bits of the strange and uncanny nature of the Fey Wilds. All Half Archfey have extremely long, slightly curling pointed ears, much longer than those of elves. They have long fingers, bordering on disturbingly long. Their canine teeth are sharply pointed, and their eyes are uncanny, some mismatched in color, some with colored sclera, and some have irises that are entirely black with no discernible pupil. Their skin tones can vary from the normal range of human color to green, purple, or in rare instances, blue. Their hair is likewise uncanny, tending to grow faster than that of other creatures, reaching terminal length at ankle length when straight, and coming in any color, usually with streaks of color from the hair color of their mortal parent.
Born into Chaos
Half-Archfey are rare and precious to their Archfey parent. Whether they are born in the Fey Wild or born on the Material plane, the children of the Archfey are know to their parents as they sense their blood in the veins of another, even across planes. When Half-Archfey are born on the Material plane, it is common for their Archfey parent to send guides and guardians to watch over them as they grow. In the Fey Wild, Half-Archfey children are raised close to their parents among the fey, learning the ways of the Fey Wilds, and living in their parent's shadow. Half-Archfey on the Material plane are often mistrusted, called changeling, and regarded with suspicion and in some unfortunate cases, may be attacked or exorcised.
Forests call to the Half-Archfey, and in times of distress, Half-Archfey often feel an impulse to dive into the nearest copse of trees or thicket. If a Half-Archfey child goes missing, it is often a good idea to check the woods, where they are often found curled in the boughs of a conveniently shaped tree, nestled in the hollow of an ancient tree which no one remembers, or sleeping unharmed in a nest of brambles. As adults, Half-Archfey might become uncomfortable in a place of industry or somewhere without trees or other lush vegetation.
Half-Archfey Names
Half-Archfey names vary based on where and how they were raised. Raised on the Material Plane, they often have names based on the culture in which they were raised. In the Fey Wilds they are often named in Sylvan by their Archfey parent as a placeholder, and later choose their own name when they reach adulthood.
Half Archfey Traits
Half Archfey share certain racial traits as a result of their fey descent.Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age
Half-Archfey mature slightly more slowly than humans, and reach maturity at 40 years old. Half-Archfey don't generally die unless they are killed.
Alignment
As children of Archfey, Half-Archfey tend to be very chaotic.
Size
Half-Archfey are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your fey ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Resistance
You have resistance to being charmed, and magic can't put you to sleep.
Fey Legacy
You know the druidcraft cantrip. When you reach 3rd level, you can cast the faerie fire spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [spell]misty step/spell] spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Sylvan.
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