Homebrew Shadeling Species Details
No one is quite sure of the origin of shadelings. All that is known is that they come from the Shadowfell, the plane of darkness. People believe that they are humanoids who were transported to the Shadowfell and spent so many years there that they have been fundamentally changed. Still retaining some of their former self, shadelings have twisted into darkened and evil versions of their old selves.
Shadeling Traits
Shadelings have the following racial traits:Ability Score Increase
Your Intelligence score and 2 other ability scores of your choice each increase by 1.
Age
Shadelings don't age, they remain whatever age they were when created.
Alignment
Almost all Shadelings are of Evil alignment but don’t tend towards either Lawful or Chaotic.
Size
Shadelings are whatever size they were when they were created.
Superior Darkvision
You can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Cover of Shadow
If you are standing still in complete darkness and you make a Dexterity (Stealth) check to hide, treat any roll below 10 as 10 for that check.
Manipulate the Darkness
Once per long rest, you can project an aura of darkness around you causing all light sources within 100 feet of you that you can see to shrink and dwindle. The radius of each light source’s bright and dim light is halved for 10 mins. The effect ends on a light source if you can no longer see it or it is more than 100 feet away from you.
Once you reach 5th level, you can cast the Darkness spell once per day, refreshing at midnight.
Languages
You can speak, read, and write Common and 1 other language. DMs may allow you to keep all languages you knew prior to becoming a Shadeling.
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