Homebrew Chu Rho Species Details
The typical Rhino-Man stands just short of 8ft in height, if one includes the distance by which their horns rise above their heads. They are humanoid, with incredibly thick grey skin and a rhinocerine head, complete with ears that can be moved independently of each other, small pig-like eyes and a pair of horns on their snout.
They have three fingers and a thumb on each hand, and their feet possess only vestiges of toes, being largely little more than a mass of muscled flesh. Rhino-Men in general are incredibly strong and skilled warriors, though their general clumsiness and surly natures make them poor soldiers unless tutored from birth. They are not inherently Evil, however, just temperamental.
Chu Rho Traits
The following traits are shared by player characters: who are Chu Rho.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Alignment
Most Chu Rho lean toward good and neutral alignments.
Size
Chu Rho are between 7 feet and 8 feet in height, and they have strong, stocky builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Horns
Your horn is a natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.
Stampede
When you hit with an attack that deals bludgeoning damage, you can deal an extra 2d6 bludgeoning damage. Additionally, the creature must succeed on a strength saving throw (DC 8 + proficiency bonus + your strength score) or be knocked prone. If you use this ability on an object, you instead deal an extra 4d6 bludgeoning damage. Once you use this ability you cannot use it again until you finish a long rest.
Stone Skin
You have tough, rock-hard skin. When you aren’t wearing armor, your natural armor AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Stubborn will
You have proficiency in the Intimidation skill and you have Immunity against being knocked prone or being moved against your will.
Reckless charge
You charge double ur base movement speed and gain 30 temp hit points, dealing ur horn damage to every one in a 15ft cone infront of you the hole way, however every enemy you hit can make an attack of opportunity on you.
Languages
You can speak, read, and write Common and Primordial.
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