Homebrew Vect Species Details
Evolved Golems
The vect were preceded by unthinking golems of various
designs; unlike their predecessors, however, the vect are
fully living beings. Underneath their armored exteriors
lies an organically-influenced anatomy, with a circulatory
system and a network of magical nerves. At the heart of
each vect unit is an everlasting construct core, tinged with
the influence of the Spark that awoke them.
Vect bodies are humanoid in shape, but unmistakably
mechanical, with large air intakes, protective shoulder
plates, toothless jaws, and glowing mechanical eyes.
Though each of the Foundries which create them produce
vect in slightly different proportions, the general shape
is always the same and vect parts are always compatible.
In fact, many vect choose to install specially-designed
components to improve their bodies, up to and including
replacing limbs with appropriate tools. When a vect
readies for a dangerous journey, their preparation will
likely include purchasing construct grafts as replacement
parts.
Vect can work tirelessly and never need to sleep,
instead entering a dreamless period of inactivation each
day. Most vect create endless lists of goals and chores,
allowing the monotonous sequence of tasks to break up the march of days, weeks, and months. It is not
uncommon to see a vect standing watch over their party,
sharpening tools and repairing armor while the others
sleep.
Mechanical Minds
Although vect units experience the same fear, anger,
pain, loss, and other emotions that humanoids do, their
expression of them is muted. A vect’s mechanical face
and harsh, metallic voice does little to endear it to others,
driving a wedge between vect and most other living
things. Many vect, therefore, seek refuge in logical
thinking. Some become emotionally distant and lack
introspection, whereas others plumb the philosophies of
existence and consider what it means to be alive. These
become the two extremes, between vect who seek to
embrace their status as living things, and those who wish to banish all within themselves that is not construct. The
vast majority of vect exist between these extremes.
Vect are most comfortable existing within a small
group of some kind, as long as it is dedicated to a purpose.
Temples, adventuring parties, and voyages of exploration
are deeply attractive to the vect.
Search for Meaning
All vect are keenly aware that they were once nonliving
material which suddenly became a fully-formed living
thing. And while there is no doubt that vect are alive, the
destination of their souls upon death is another matter
entirely. The philosophical implications of this aren't lost
on them, and the questions of existence echo loudly inside
some vect.
Though the Foundries which build them are intelligent
beyond measure, they are wordless in their duties, and
ascribe no grand meaning to their creations.
Some vect find comfort in faith, generally worshiping
gods of arcana, smiths, and constructs. Others seek
permanent distraction in quests and chores. Others still
look to the 'verse for answers and hope to find meaning
among understanding.
Vect Traits
Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Ability Score Increase. Your Constitution score increases by 2.
Age
A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Reconfigurable Ability Score Increase.
One ability score of your choice increases by 1, and you can change
this selection whenever you finish a long rest. You can't
increase Constitution using this trait and you can't increase
any ability score above 20.
Thermalsight
Thermalsight. You gain thermalsight, which means
you can see living creatures through darkness and heavily
obscured conditions, such as fog, out to a range of 30
feet. You can also determine if a creature is living or dead
though its body heat. However, you can't discern color,
nor use this sense to see through illusions, invisibility, or
magical darkness. This sense is blocked by one-inch of
any solid barrier.
Construct Anatomy
Construct Anatomy. Even though you were
constructed, you are a living creature. You are immune
to nonmagical diseases. You don't need to eat, drink, or
breathe, but you can ingest food and drink if you wish.
You have advantage on saving throws you make
against exhaustion.
Instead of sleeping, you enter an inactive state for 4
hours each day. You don't dream in this state; you are
fully aware of your surroundings and notice approaching
enemies and other events as normal. You can still be
placed into a torpor by sleep-inducing magic.
Inflexible Mind
Your mechanical mind is inherently logical and not easily swayed. You have advantage on saving throws against being charmed.
Embedded Armor.
You can install special armor
plating directly onto your body. This embedded armor
counts as a construct graft installed in the External
slot. The rules of construct grafts are explained in the
Equipment chapter.
At 1st level, you choose one of the following types of
embedded armor, though you can install other types if you
acquire them in the world.
Velocity Plating. Your movement speed increases by 5 feet
and your long jump distance increases by 5 feet.
Composite Plating. Your Armor Class equals 13 + your
Dexterity modifier.
Juggernaut Plating. Your Armor Class equals 16. You
can't wear conventional armor while you have this
graft installed. You can only install this graft if you are
proficient with heavy armor.
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