Homebrew Ettercap Species Details
Ettercaps are a race of bestial, spider-like aberrations located throughout Faerûn. They are primitive, hunting aberrations that have an affinity with spiders. They are not particularly intelligent. They are cowardly and vicious, preferring to set traps to ensnare their enemies. Much like spiders, Ettercaps tend to be solitary creatures, only gathering to mate. When Ettercaps do socialize, it is mostly with monstrous spiders, which they keep as pets and guards.
Ettercap Traits
Man-SpiderSpider Climb
The Ettercaps can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the Ettercap knows the exact location of any other creature in contact with the same web.
Web Walker
The Ettercap ignores movement restrictions caused by webbing.
Multiattack
The Ettercap makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be Poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws: Melee Weapon Attack: +4 to hit, reach 10 ft (Due to being long-limbed)., one target. Hit: 7 (2d4 + 2) slashing damage.
Webbing
An Ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.
An entangled creature can escape with a DC 13 Escape artist check or burst the web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire, although is immune to bludgeoning, poison, and psychic damage.
Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points, hardness 0, and takes double damage from fire, although is immune to bludgeoning, poison, and psychic damage.
An Ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
Long limbed
Due to its longer limbs, an Ettercaps has a +5 reach to melee weapon attacks, including its own claw attacks.