Homebrew Forged One Species Details

The Forged Ones are an ancient variant of the Warforged. They were created by the Deep Gnomes as an alternative solution to a possible extinction event during a Tarrasque rampage. Fortunately, other solutions prevailed and the production of the Forged Ones was discontinued. The remnants of the already low population are the inspiration for the Warforged.

Forged One Traits

Your forged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Intelligence score increases by 2, and your Constitution score increases by 1.

Age

The engineering precursor to the Warforged. The maximum Forged One lifespan is not precise; with regular maintenance, they seem to be able to live forever. You are immune to magical aging effects.

Size

Your size is Small. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 3 feet  + your size modifier in inches

Weight in pounds = 150 + (4 × your size modifier)

Speed

Your base walking speed is 20 feet. Being similar in size to their Deep Gnome creators, they have fairly short legs. Unfortunately, they were created with less emphasis on their physical abilities and more with the intent of keeping the Gnomish mind and knowledge alive.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Perceptors

Your body has enhanced senses compared to fleshly races:

  • You gain a +2 bonus to Perception.
  • You gain Darkvision to a radius of 160 ft.
  • You gain advantage on perception checks related to hearing.

Specialized Design

You gain proficiency in stealth and one tool proficiency of your choice.

Languages

You can speak, read, and write Common, Undercommon and Gnomish.

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