Homebrew Gelatinous Mimic Species Details
You didn't care for how things tasted, or if they tasted of anything at all, as a matter of fact, you were mostly unaware of what you'd been rolling over.
The warm things were special though, you always felt the most alive while absorbing them, even if they were always wriggling, and sometimes hurting you.
You must have found a bountiful spot to hunt, because you never felt like you slid very far to find your next meal, although you were starting to feel heavy with food that just didn't seem to sit right.....
Your days as a simple minded creature came to an end as you consumed a creature that must have been carrying a strange magical item, was the victim of a powerful spell, or was perhaps bearing an ancient curse.
Eitherway, you suddenly began to think. Actual thoughts, ideas, and questions filled your head. Your hungered for more than just substance, but also knowledge, and understanding. Whether it took a few hours, or a few years, you began to perceive your environment, instead of simply feeling around it. Your field of vision began to evolve, perceiving colors, even light.
Your started hunting to feed your hunger, slow creatures at first, but eventually you learned to blend into the environment by mimicking it's colors/textures, as well as shaping, and hardening, your form to make locomotion easier. After some extensive practice, you mastered the ability to mimic the appearance of humanoids, as well as the sounds they make.
Gelatinous Mimic Traits
As a being composed of acidic fluid, your body can be used a number of ways.Consumption
Consumption(Long Rest)-
The consumption table is as follows for one session of digestion:
- 10GP worth of food, or 30GP of beverage at a common establishment (this value becomes higher or lower depending on the location, as per the DM's discretion)
- (4) tiny creatures
- (1) small creatures
- (1/2) medium creature
- (1/4) large creature
- (1/8) huge creature
Food/Beverages/Creatures must be of the material plane, and cannot be those created through magic. If the creature has died, it must not have been allowed to decay for more than 8hrs prior to consumption. Creatures that do not leave remains upon their death will provide no sustenance.
Each 24hr span without the 8hr period of consumption/digestion will result in one point of exhaustion, will the resulting penalties applied as usual.
Small meal (short rest)-
At the beginning of a short rest(minimum 1hr) the player can choose to consume an amount of tiny creatures, or singular food items, equal to the amount of hit dice they choose to recover health.
Examples include:
- Any creature/beast in the category of tiny or, alternatively 1 small creature per 4 hit dice.
- A piece of cheese, a bottle of ale, a piece of fruit, work with your DM to determine the hit dice values for various foods you may encounter.
Chemical composition
Hazardous Materials:
The following items will add temporary hit points when consumed:
- Poison vial(basic) - 1d4+4 HP
- Potion of Poison- 3d6+6 HP
- Poison vial(exotic creature)- 6D6+12 HP
- Small vial of acid- 2d6+6 HP
More alternatives may be found in the world, at the discretion of the DM.
With the use of this ability, temporary hit points are cumulative up to the players hit point maximum. Temporary hit points will be lost after 1 hour, but cannot cause the player to fall below 1 hit point.
Hunger for knowledge
Avid learner:
You speak/comprehend common, and 3 other languages of your choice.
Relying on blindsight to perceive the world for most of your life, the concept of written language is difficult to grasp, although you understand the basic shapes of raised symbols written in the common alphabet. When beings read the written word aloud it mystifies you.
In addition, you can choose to observe any creature speaking a language unknown to you for the duration of 1 hour, in order to learn basic understanding of said language. Your ability to understand/speak the language requires an INT check, at the discretion of the DM.
Age
As a rare creature of strange makeup, none are sure just how long you'll live, or if you age at all.
Alignment
How you understand good/evil or right/wrong varies based on how you have experienced the world.
This race falls into the category of neutral, but others will decide your true alignment based on how you choose to consume.
Size
Your size is medium.
Speed
Your base movement speed is 30, but you suffer a severe penalty in water as your body fights to stay together.
Once in a lifetime
In the event of your death, your companions will find it difficult to return you to life.
Your party can make an Arcana check at DM discretion to determine whether they will be capable of returning you to life in your unique condition.
On a successful check the steps will be outlined a follows:
- A successful raise dead/resurrection spell, followed immediately by a successful Awaken spell. (The raise dead spell alone will only yield a typical gelatinous cube, which will be wild, and aggressive.)
-In the event that both spells are not available, a gentle repose spell will work as it does with any other creature. Alternatively, The remains of this creature can be kept in an air tight medium container for up to 24 hours.
Note: a revivify spell will always fail, but a true resurrection will not require any additional steps.
Natural weapons
The player chooses the form the weapon takes, along with it's associated damage type.
Weapons types include: simple, one handed, melee.
Dual wield.
Natural armor - Gelatinous form
Your form is fluid, and although you've mastered control over your form, wearing external armor is taxing. You may don armor in the interest of protection, but there will be disadvantages to movement, and combat.
Non-magical armor also runs the risk of being absorbed, and broken down.
Varying composition
Through practice, you've developed the ability to become temporarily inert with regards to your acidity. This enables you to perform simple functions such as holding objects, interacting with creatures, or even basic functions such as stepping onto a wooden floor without burning footprints into it.
You can interact with an object, such as sitting in a chair, or standing in the same spot, for up to 30 minutes without causing damage. Longer periods of time will require a concentration check at the DM's discretion. This includes carrying non-magical items on your person. Naturally, this affects non-magical containers as well; with containers of steel, or stone, lasting much longer than simple pouches, or soft metal materials such as fine jewelry/coins.
This ability also allows you to maintain complex forms, only dropping them when your HP reaches zero. Entering into death saves will result in reverting into a shapeless mass of green, translucent, ooze.
Ability score increase, Gelatinous construction
Your are naturally resilient to most physical attacks, but despite your ability to mimic the appearance of others, many social nuances escape you.
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