Homebrew Faerie Species Details
Faeries tend towards chaotic good.a
Faerie Traits
These are the racial traits that all fairies share.Darkvision
60' darkvision.
Faerie Magic
You have 30 magic points per level. You regain these points every time you perform the Ritual. With these magic points, you can perform the following things:
- Shield - you vibrate fast enough that you become invisible. You can be seen via the see invisibility spell. This takes 1 magic point per minute.
- Healing - you can magically heal yourself and others. Each magic point you have can heal three hit points of damage. This is automatic. If you take damage and have magic points left, they heal the damage. If you choose, you can touch another living creature and choose to send the healing to them. If you lose a limb or digit, and the missing appendage is placed back in the spot where it should be, you use 20 healing points to reattach it and go into a minute-long seizure. The additional discharge of magical energy can cause structures to fall around you. After three minutes the healing automatically fails.
- Mesmer - you use one magic point to cast the command spell on a target, DC 15. Instead of a single word, you can use a full sentence. This overwrites their usual habits, and they do exactly, and only what you say. To cast this you must make eye contact.
Gift of Tounges
You can speak, read, and write all languages, including those of animals.
Curse of Dwellings
You may only enter a dwelling if you have permission from one of the residents. This can range from a welcome mat to an invitation, all the way to a cry for help, or being dragged inside against your will by the resident.
If you enter a dwelling without permission, you start to lose your magic. You lose 5 magic points per hour, and when you reach zero magic points, then your magic is gone forever. You are able to restore 1 magic point, to a maximum of 1 by eating mandrake root and rice wine. The one spark that is restored fuels your gift of tongues.
Losing your magic
The possible ways to lose magic are:
- Entering a dwelling without an invitation (see the curse of dwellings)
- using magic against another faerie
- harming nature i.e. intentionally harming. Not cutting down trees to make a house or hunting, but being irresponsible about it, like hunting for a sport not food for others.
- whatever else your DM decides. They have ultimate say after all.
Ability Score increase
You get +1 to intelligence and +1 to either strength or dexterity.
Age and Size
The faeries generally live to be 1000 years old and reach adulthood at around 60 years old.
The average size of a faerie is about three feet tall, the tallest being four feet tall.
The average weight of a faerie is around 35-50 lbs.
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