Homebrew Cynocephali Species Details
Fifteen days after leaving Sun'dria we reached the Valley of Drakes, whose mouths are like those of Wolves. This tribe is a rabble, professing neither the religion of the Twelve nor any other. They live in hide huts roofed with palms from the seashore, and have abundant banana, areca, and betel trees. Their men are shaped like ourselves, except that their mouths are shaped like those of wolves; this is not the case with their womenfolk, however, who are endowed with surpassing beauty. Their men too go clothed in scales from the drakes of the sky. The women wear dresses of leather,made from the wings of said drake. With them reside a slim number of Half-elves from the Elderlands and Sirecosa, who occupy a separate quarter. The natives do all their trafficking with the merchants on the outskirts of the mountains, and bring them water on aqualottas, because the water is at some distance from the coast and they will not let the merchants go to draw it for themselves, fearing for the merchants because they seemed weak and frail. aqualottas are numerous in their land, but no one may dispose of them except the king , from whom they are bought in exchange for scales of the Drakes.
— Endra Baul
(description Soon)
Cynocephali Traits
The Traits of the cynocephali are like that of beast, though are calm outside of battle like Royalty.Ability Score Increase
either your Str or Dex increases by 2, and Con or Wis increase by 1
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Keen Smell and Hearing.
Wolves have a good sense of smell and hearing, thus you have proficiency in the Perception skill.
Blessed tail
You have a split tail, a divine gift from your gods. Pick an energy of lightning,fire,water, earth,wind,dark and light (holy). Gain resistance to that type of energy.
roll a 1d7 to determine how many tails your character has
Pack Tactics
You have advantage on an attack roll against a creature if at least one of the your allies is within 5 ft. of the creature and the ally isn't incapacitated.
Claw
Your arms and legs turn into that of a werewolf until you chose to revert: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. (does not hinder you from using your weapons)
Lycan rage
If you've taken damage from a creature, you have disadvantage on attacks against any creature other than the one that last hurt you. This ignores your Pack Tactics.
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