Homebrew Dragonkin Species Details

Wandering Tribes

From the time it is born, a dragonkin is taught that strength is power. Those that are the strongest lead and rule their tribes, while the weakest are killed or left to die. Loyalty is nearly absent, as each dragonkin believes that he, not any other, is the rightful ruler of the tribe (tribute of their dragon heritage). Because of this, power changes hands rapidly in dragonkin society. There are no friends. There is no trust. Each has only his own interests at heart. Ironically, the exact opposite of this is true should anyone stoke the ire of a dragonkin. To do so is to declare war on the dragonkin's tribe, which will fight and die together invariably. Civilizations who live close to dragonkin settlements have learned to let them be; otherwise entire towns become victim to the rage of the tribe. They also have an odd desire for treasure, especially of magical nature. Many think that they have inherited this desire from their dragon ancestors, but in any case, they covet magical items to a fault. 

Dragonkin Names

Dragonkin have a variety of naming customs, and even these can vary from tribe to tribe. The most common is to give a newborn dragonkin a draconic name based on its traits or deeds. Often, a dragonkin will earn a nickname through some folly or heroic feat.

 

 

Dragonkin Traits

Dragonkin share a number of traits in common with each other.

Flight

You have a flying speed of 40 feet. To use this speed, you can’t be wearing medium or heavy armor.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision

You have a dragon's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Powerful Build

. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Dragonkin grow quickly as children, walking and running within days of their birth. They mature fully by the time they reach about 14 years old. They can live to be as old as 80 or 90, but that is assuming they haven't died in battle by then

Alignment

Dragonkin society is a violent one where the strongest rule and the weakest die. As a result, dragonkin are often evil with a chaotic bent, but anomalies exist

Size

Dragonkin are usually around 8 feet tall and weigh between 300 and 350 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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