Homebrew Huntsman/Huntress (Human) Species Details

Huntsmen and Huntresses are licensed elite warriors dedicated to slaying the Creatures of Grimm and whose duty is to "uphold the peace" of their world.

 

Those who wish to become Huntsmen or Huntresses often first attend primary combat schools like Sanctum Academy (of Mistral) or Signal Academy (located in Patch), which are designed to show new students the fundamentals of combat, weapon crafting and the applications of Dust and Aura in the battlefield. However, those who have honed their skills on their own can skip this step and apply directly.

 

Potential applicants must then pass a rigorous entrance exam, and those that pass can attend Huntsman Academies, whose sole purpose is to train the next generation of Huntsmen and Huntresses who will in turn live and die to defend the four kingdoms and the lifestyles they have become accustomed to.

 

Upon acceptance into one of the academies, prospective students are granted a student huntsman license they can access through their scrolls. Upon graduation, this student license is updated to a full professional huntsmen license.

 

Both student and professional licenses contain the same information. Their only difference is that a student license is labeled as a "Student License", while pro licenses bear either "Huntsman License" or "Huntress License" depending on the gender of the huntsman.

A huntsman license includes the Huntsman's:

Photograph
Full name, in print and as a barcode
Fifteen Digit Huntsman ID number
Emblem
Kingdom which issued the license
Huntsman academy attended
Any restrictions the Huntsman may have.
Some especially gifted huntsmen can acquire their licenses by taking a licensing exam, forgoing the need to attend the academies.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races Huntsman and Huntress have unlocked aura makeing them stirtier. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century Huntsman and Huntress live far longer the unlocked aura slows ageing and keeps the body helthyer longer a Huntsman or Huntress can live to  150.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

 

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

 Aura Activatian

starting a 1st level you you have 1 charge of Aura you gain addishinal charges at 5th, 10th, 15th and 20th to a total of 5 charges. as a bonus action you you can  activate your aura to gain you level + your con modifire x 2 (lv+con mod)2

Huntsman/Huntress (Human) Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

 Your mental ability scores each increase by 1 Your phisical ability scores each increase by 2.

Age

Humans reach adulthood in their late teens and live less than a century. Huntsman and Huntress live far longer the unlocked aura slows ageing and keeps the body helthyer longer a Huntsman or Huntress can live to  150

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 40 feet. 20 climb 20 swim.

Languages

You can speak, read, and write Common and three extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Aura-Enhanced strength

your lifting power increses.

hunter combat traing

you gain simple, mashel, and firearms proficency. and resist poisons.

Aura Activatian

 Aura Activatian

starting a 1st level you you have 1 charge of Aura you gain addishinal charges at 5th, 10th, 15th and 20th to a total of 5 charges. as a bonus action you you can  activate your aura to gain you level + your con modifire x 2 (lv+con mod)2

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