Homebrew Elementals V8 Species Details

Elementals are born from magic wells* Into palace-like temple structures grand and very old,centuries at the youngest.Each on born into the temple rasied by its priests into "The Way of The Three" or at least that's what most people believe the truth is muddier than they think.Most are indeed born into old temples but not all into the faith of the three dominant gods of Aura if that's a good thing or not is up to you traveler.

Some see them oddities to behold,others view them as poison exiting the gods,still in a few isolated places seen as demigods Regardless of what you think they are race that's here to stay.

Elementals are born from magic "wells" they are strong and intelligent from birth. Almost all wells are surrounded by temples or other places of worship due to there connection to the gods and are those raised by the priesthood many become traveling priests or such. Priests that watch the well that can birth them there are however sleeping wells that now ignored but they could come to life at any time the monks are unaware of this fact, they are expected to leave after studying the holy texts in-depth, learned to fight, and how to preach they leave there at about 23-25 and preach in the world and protect and help the common folk until they find a partner than they start a common family

They can give birth but unless the other parent is also an elemental their kid is just whatever the other parent is. Elementals are more likely to pair off with humans due to few numbers of elemental some countries and regions are opposed to the Elemental.

In appearance they are humans with two-toned or more hair. Names often involve the element they are born from or the animal they can turn into (ex. Kindlela,Cub,and lilly)They can turn into one of these animals one for each elemental, bear, tortoise, and Eagle.

 

*(they are not wells as in water or a basin the are more of geyser of water, fire, and wind dancing )

Elementals V8 Traits

Your elementals character has certain characteristics in common with all other elementals.

Languages

You can speak, read, and write Common and one other language. 

Elements

Elements

Pick one at character creation

Fire Elementals get +2 in Fire damage on unarmed strikes 

Water Elementals get +2 in water damage on unarmed strikes 

Lightning Elementals get +2 in lightning damage on unarmed strikes 

Shifting Bear, Tortoise, or Eagle

Shifting-As a bonus action, you can assume the appearance of your animal self. This transformation lasts for 5 minutes, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). 

Shifting Bear, Tortoise, or Eagle (Pick one at character creation)- Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC

Bear gets 20 feet of climbing

Tortoise gets 20 feet of swimming

Eagle gets 20 feet of flying

Ability Score Increase

Your Constitution score increases by 2.

Age

Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment

Independent and self-reliant, but raised in temple structures push them towards lawful alignments.

Size

Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet. 

Previous Versions

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7/23/2020 2:31:05 AM
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7/23/2020 2:44:12 AM
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