Homebrew Draken-Blood Species Details
To finally achieve peace within yourself and with the world that surrounds you, you must choose.
Choose who you are...
Choose what you believe in...
And choose what you desire...
Choose to live, as only you can.
Salazar Armagan, Final Words of a Draken-Blood
In the union of a Dragonborn and a Human with draconic ancestry, one of the strangest creatures in the realms is born; the Draken-Blood. To be Draken-Blood is to walk the line between Beast and Mortal. The inherent nature of their dragon ancestry is still strong, but it fights with the core desire of Man to blaze its own path. Only possible through mystic methods, they are exceedingly rare.
Conflicted Dragon Kin
Draken-Blood look much like a bridge between the Human and Dragonborn, and like their Dragonborn ancestors, they lack wings or a tail. They are more humanoid in appearance but possess a varying assortment of draconic traits; patches of scales, vibrantly-hued slit eyes, sharp fangs, and small horns. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and lean built, often standing close to 6½ feet tall and weighing 200 pounds or more. They have the hands and feet of Man, but their nails are replaced by sharp claws.
Some Dragonborn clans are possessed of strong blood-ties to a particular type of dragon. The Draken-Blood descended from these clans often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
The natures of their component races are not fully compatible and often conflict with one another. This war is not only mental but also physical. A Draken-Blood's mental state affects their form; the more agitated they are, the more draconic and the less rational they become. In times of severe emotional instability, they succumb to a rage that is best described as a destructive fit of passion only guided by the instincts of their dragon blood. Without self-discipline, this condition can spiral into inescapable madness.
Self-Determined Wanderers
To any Draken-Blood, knowing of the self is their ultimate purpose. Once they ascertain who they are, the duel between their natures ceases. Draken-Blood value skill and excellence in whatever they choose to pursue. They hold mastery of themselves as a lifetime goal, and members of other races who share a similar desire will find it easy to earn the kinship of a Draken-Blood. Though each of them strives to be self-defined, typically, Draken-Blood recognize that outside perspectives are sometimes needed to inform their own. They will freely observe and converse with other individuals and will assimilate any views and beliefs that resonate with them.
Draken-Blood Names
A Draken-Blood's name is some combination of Dragonborn and Human. However, as part of their wanderer tendencies, they will often adopt a 'True Name' at some point in their adulthood that will only be shared with those they trust most.
Birth Names: First names will either be Dragonborn or Human in origin, based upon the parents' preference. Surnames will either be the Dragonborn parent's clan name or the human parent's family name, also depending on their preference.
True Names: Impossible to truly define, a Draken-Blood's true name is something they discover while out in the world and can be anything in any language or combination of languages, and can even be their birth name. It is fully dependent on what the Draken-Blood themselves feel truly represents them.
Draken-Blood Traits
Your draconic heritage manifests in a variety of traits you share with other Draken-Blood.Ability Score Increase
Your Strength score increases by 1, your Dexterity score increases by 1, and your Charisma score increases by 1.
Age
Young Draken-Blood grow somewhat quickly. They walk weeks after birth, can match or exceed a 15-year-old human in stature and development by their 10th year, and reach adulthood by 17. They can live between 80 and a little more than 100 years.
Alignment
Draken-Blood tend to walk a neutral path, choosing whatever action seems best given their personal beliefs, current circumstances, and goals. Most Draken-Blood are neutral but can choose good or evil.
Size
Draken-Blood are taller and leaner than Humans, standing between 6 and 7 feet tall and averaging almost 200 pounds. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Your base climbing speed is 30 feet.
Your base swimming speed is 25 feet.
Draconic Visage
Due to the physique and dragonesque traits granted to you by your dragon blood, you are proficient in both Athletics and Intimidation. With time and experience, more of your potential will be unlocked.
Natural Weapons
You have razor-sharp retractable claws that can be used for unarmed strikes and climbing. Extension and retraction require no action. Attacking with them deals slashing damage equal to 1d6 + your Strength modifier or piercing damage equal to 1d8 + your Strength modifier, depending on how you strike. Your climbing speed is 30, and you can scale flat surfaces.
Natural Armor
You have draconic scales that make you hardier than most. You gain 2 bonus AC + your Constitution modifier.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and elemental affinity are determined by the dragon type, as shown in the table.
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Blood Passion
A destructive rage triggered by severe emotional stress. For every event witnessed that opposes one or more of your Bonds and Ideals, you must make a Charisma saving throw with a DC of 5, +1 for every Bond and Ideal that is being violated. Barbarian rage requires a Charisma saving throw with a DC of 3, +1 for every activation between long rests.
You indiscriminately and destructively attack anything that opposes your ancestral alignment, possibly forcing you to attack friend and foe alike. The DM gains control of you. You gain 10 additional HP per-level. All weapons are dropped in favor of your claws. All attacks gain elemental damage matching your draconic ancestry, roll an aditional 2d6 after the initial damage roll to determine elemental damage. Your breathe weapon unlocks, using it or losing all gained HP will result in instant unconsciousness. Elimination of all nearby opposing alignments ends the maddened with passion state.
Breath Weapon
When Blood Passion is active and 4 or more enemies are in range, the DM can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, creatures that oppose your ancestral alignment will be targeted indiscriminately, and each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d12 at 6th level, 4d12 at 11th level, and 5d12 at 16th level. After you use your breath weapon, Blood Passion will end and you will fall unconscious for half a day.
Can be used at will upon reaching level 12.
Elemental Affinity
You have resistance to the damage type associated with your draconic ancestry. When you cast a spell or make an attack that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to the damage roll of that spell.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Previous Versions
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1/17/2021 7:33:55 PM
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