Homebrew Warforged - Envoy Species Details
The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted killer, or a visionary in search of meaning.
Warforged Personality
The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The more a warforged develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Warforged - Envoy Traits
Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Increases
Your Constitution score increases by 1 and also increased by 2 any abilities score of your choice and increases by 1 Int.
Age
A typical warforged is between two and thirty years old. The maximum age for a Warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age.
* You are immune to magical and normal aging effects.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 3d6 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Increased Speed
Your base walking speed is 35 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor: armor Class is 13 + Integrated Protection+ Dexterity + Level proficiency
- +1 bonus to Armor Class unarmored + Dexterity + proficiency
- + 2 to armor class for light armored + Dexterity capped at 2 + proficiency
- + 3 Armor class for medium armored + Con modifier+ Proficiency
- The Envoy model Warforged is unable to integrate Heavy armor since it was designed for speed and If heavy armor is used will impeach the Envoy is speed by half
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can’t be removed from your body against your will.
Specialized Design - Spy Model
As an Envoy Warforged You gain three skills proficiency and two tool proficiency of your choice built in. Example if you have a disguise kit, you can make yourself look like any humanoid your size, Elf, Human even half orc. Maybe Thieves Tools built in you can pick locks with that limb.
Languages
You can speak, read, and write Common, Draconic and one additional language of your choice.
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Posted Sep 15, 2020I have this in my collection, but can't actually pick it to use. Any ideas
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Posted Jun 26, 2023Hmm... I have attempted to choose it as well and it is not available. I have Homebrew turned on. Any ideas would be appreciated.