Homebrew Light Frame Warforged Species Details

Light Frame Warforged, Were used in the last war, as a way to scout out dangerous territory and spot enemies.

 

Unlike their other warforged counterparts, the Light Frame Warforged are the most agile, yet weakest variant of warforged.                                                                                                                 They were specially made with agility and stealth in mind, used for recon missions and stealth opperations.

They were programmed to feel emotions and pain, the reason behind this is unknown, as the Heavy frame variant were not initally made with emotion built into them.

some have capacity to preform magical spells and incantations, but those numbers are very low, as those models were expensive to make and used more energy than then normal ones.

Many Light Frame warforged have realized that they are not human, and are extremely existential about not being human yet still feeling emotion and pain, thusly, they hide their apperence best they can behind masks and cloaks, and react aggresively towards anyone who brings up the fact they are mechanical in origin.

During the war, they were normally used in tandem with the Heavy Frame warforged, in combat zones the Light frame warforged would run ahead and take out light forces,  followed by the Heavy Frame warforged.

They also have a small metal box on the back of their right shoulder, which is connected to their limbs and head, which is magically imbued to power them to an extent that increases their speed in both movement and reaction.

Light Frame Warforged Traits

Small Frame, Scouts rest, Strong Grip, Magically powered, Enhanced Integrated Protection, Constructed Resilience

Small Frame

Due to your smaller size in general, you gain natural advantage to stealth checks and saving throws.

Scouts Rest

You do not have to perform an actual long or short rest, you can instead, patrol a small area for 1-8 hours, as a form of rest, as your magical power box makes you require to be constantly in some form of movement. while patrolling you can focus on finding objects and creatures around your patrol area.

during this patrol mode, you gain

  • +1 wisdom
  • Advantage on perception checks

Strong Grip

Due to your use as a recon drone, you have a remarkably strong grip, which gives you the ability to grip, climb, and hang onto strong, sturdy surfaces.

When attempting to grip onto a surface, you must roll a dexterity check above 7.

while hanging onto a surface, once per turn, you must roll a dexterity check above 6, or a strength check above 10.

if you fail a check you will fall off the surface you are attempting to climb/hang onto, and depending on the height, will take fall damage.

  • 10 feet, no fall damage
  • 20 feet, no fall damage
  • 30 feet, 1d4 damage
  • 40 feet, 1d6 damage
  • 50 feet to 70 feet, 1d12 damage
  • 80 feet to 120 feet,  1d20 damage
  • 130 feet to 160 feet, 2d20 damage

anything higher than 160 feet of falling will have you roll a d100 for damage

Magically Powered

The battery type box that is on your right shoulder is imbued with magic that causes you to naturally move and react faster.

  • You gain increased movement speed and climbing speed.

at level 3, you gain the ability to overcharge your battery and increase your movement by 20 for 3 turns. after the 3 turns are over you lose 10  from your base movement for 2 turns.

 

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.

Enhanced Integrated Protection

You are made specifically with stealth, and speed in mind, and thus, you were created with very minimal armor, only covering vital parts of your body. You can equip light armor, but it takes an hour to fully equip it, and an hour to fully unequip the armor. 

You can, instead of wearing normal light armor, modify your current plating instead, but you will not be able to put armor on and or unequip armor if you do have any equipped before modifying your plating.

you can, at 1st level,

  • install spikes made from wood, sharpened rocks, or bone.
  • paint your plating, given you have enough paint and or colored dye.

at 3rd level you can,

  • you can strip sheets of armor off of plating from light armor and weld them to your own body, on either plates that exist already, or areas that arent covered.
  • install spikes made of metal, from formed strips out of armor plating and weaponry.

at 7th level you can,

  • you can paint 1 of 3 specific symbols onto your armor to channel certain magics into your robotic frame, depending on which symbol you choose, you can channel that magical element into your unarmed attack. The three symbols represent Fire, Electricity, and Ice.

 

Previous Versions

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7/24/2020 5:56:08 AM
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