Homebrew Weretiger Species Details
Keen Hearing and Smell
You have proficiency with the Perception skill, and have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite (Animal Form only)
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (Animal Form only)
Claws (Animal Form only)
Your clawed paws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 2d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (Animal Form only)
Pounce (Animal Form only)
If you move at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
Tiger Movement
While in Animal Form your movement speed is increased to 40 feet.
The Moon-
1. Must pass a Wisdom(?) check/saving throw that lowers with level in order to resist transforming on the full moon. Alternatively, we can do it like Caleb's trigger DC and have it remain stationary, and it be up to the player to put skill points into Wisdom.
2. Full moon transformations harder to control than others? Whats the saving throw?
3. Willing transformations/ones outside of a full moon cap at your Con Modifier per long rest. Have to roll a Strength (?) check to willingly transform beyond that, and take 1 point of exhaustion if you successfully do so.
Weretiger Traits
Hot af