Homebrew Drider Species Details

Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders. On rare occasions, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of_ these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.

Drider Traits

Your drider character has a variety of abilities thanks to their half-spider biology

Sunlight Sensitivity

You are accustomed to the darkness of the Underdark, so your eyes aren't accustomed to the light of the surface. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Web Walker

As a drider, you ignore movement restrictions caused by webbing.

Spider Climb

As a drider, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Bite

Your spider-like fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Ability Score Increase

Your Dexterity score increases by 2, and your charisma increases by 1

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Arachnoid body

As a drider, you have a large spider-like abdomen. Your size is large

Speed

You have a base walking speed of 30 feet, and thanks to your spider legs you have a climb speed of 30 feet as well

Superior Darkvision

Accustomed to the darkness of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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