Homebrew Fluxed Treant Species Details
When walking through the forest, have you ever gotten the feeling that the trees might be watching you? Or maybe you heard something walking through the dark and assumed it must be a very large animal. These occurrences can be attributed to the treant. Mainly a docile race treants prefers to keep to themselves, and tend to the forest around them. Make no mistake, though. They are very protective of the forest around them and have been known to take retribution for anyone harming it.
Fluxed Treant Traits
Treants share the following racial traits.Ability Score Increase.
You get a +2 to Strength and a +1 to Wisdom
Alignment.
Free, good-natured creatures with no formal society, most treants are chaotic-good.
Size.
Your size is medium.
Speed.
Your base walking speed is 30 ft.
Animate Plants.
You may cast the entangle spell once per day. Wisdom is your spellcasting ability for this spell.
False Appearance.
While motionless, you appear indistinguishable from a mundane. You must spend one minute motionless before this ability takes effect. You must maintain concentration during that time, as if you were casting a spell.
Siege Monster
You deal double damage to objects and structures.
Tree Anatomy.
Your body is an animated tree, and it grows and moves in inconsistent and often unpredictable ways. You are unable to wear armor, but may still use shields.
Plant regeneration.
If a limb or part of your body is cut or severed, it regrows within the next day as long as you have more than 1 Hp.
Natural Armor.
Your hardened bark is natural armor, your unarmored AC is equal to 17.
Slam.
You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit.
Wood Skin.
You are vulnerable to fire damage but resistant to Bludgeoning damage
Languages.
You can speak, read, and write in Common and Sylvan.
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Posted Feb 20, 2021I think that dexterity should be decreased and the size should be large. My opinion tho