Homebrew Bat Folk Species Details
Sequestered in high mountains caves and sometimes in the forest, Bat Folk usually prefer dark areas such as caves and covered buildings.
If they're outside of their caves out in the civilized world they are immigrants, refugees, scouts, and explorers.
Expert Cave Dwellers
Bat Folk are extremely good at seeing in the dark as well as hearing noise using echolocation which makes them proficient at navigating caves or dungeons.
Batlike Mannerisms
The resemblance of Bat Folk to bats isn’t limited to physical features. Bat Fok display many of the same mannerisms as ordinary bats. They frequently tending their wings, cleaning and scratching away any tiny passengers they might have picked up in their fur.
It can be hard for Bat Folk to grip on to items such as weapons, but with enough training or specially made items they can grip onto them.
Homelands
Bat Folk come from the caves around and in the Giptupp forest as well. They live in caves mostly and live in small tribes which usually are distinguished by which cave they're from
Bat Folk Traits
As a Bat Folk you will be exceptionally good in caves, dungeons and dark places, but will have a few drawbacks because of that such as sight range and walking speedAbility Score Increase
Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age
Bat Folk reach maturity by age 5. Bat Folk usually live to around 50 years compared to their actual bat counterparts
Alignment
Most bat Folk are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Bat Folk are about 3-4 feet tall. They have thin, lightweight bodies that weigh between 50 and 80 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Glide
You can glide by falling from high places which can reduce damage depending on the height you fall from
Bite
Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, Bat and Underdark
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