Homebrew Experiment 1 Species Details

They raid and each group vary due to what they kill. They fully embrace change and hate stagnation. They adapt to survive and follow the rule of nature. Adapt or die. They live in small tribes of 6 or 10 and have a government that's pretty much the strongest leads. They speak common and struggle to go by in civilized society but will adapt quickly.

The reach maturity at 5 and can live till 20 years on average due to their constant need to adapt and become a better hunter. Many scholars have tried to estimate their maximum lifespan but due to their ability to change genetically they have not succeeded

 

Experiment 1 Traits

You gain the ability to take traits and features of those you kill

Genetic Acquisition

You begin with the the ability to acquire 3 traits. These traits cannot be of the same type. (aka 2 constitution traits). You can also only have 2 stat traits. If you acquire a trait you take on its appearance visually. A tortles ability of natural armor means you grow a shell and so on. At level 10 you get a 4th trait and 10th 5. 

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