Homebrew Dhampir Species Details
The crowd raced. The guards ran. And the Dhampir slipped into the darkness, as the king slipped away from this life, blood pouring from the punctures in his neck.
The union of a vampire and mortal results in the creation of the Dhampir. The Dhampir is a relatively unknown race due to their scarcity. Many pregnancies result in miscarriages and stillborn. The Dhampir is a mule of undead and the living resulting in their infertility. They can not sire or bear children themselves, though with powerful magic there may be exceptions. The Dhampir hold power of their vampiric ancestors as well as the boons of life.
Dhampir Traits
The Dhampir have strong resistances to poisons and necrotic touch.
Darkvision
Given their parent's ability to see in dark places the Dhampir has inherited this trait. Within 120ft you can see within dim light as if it were bright light and darkness as if it were dim light. You can't discern color while seeing while within darkness but only shades of gray.
Hard to Kill.
Due to their undead blood they have a natural resistance to death. They have advantage on death saving throws.
Sunlight Sensitivity
You have disadvantage on attack rolls and Wisdom(perception) checks that rely on sight, when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Unnatural Resilience.
You gain resistance to the Poison and Necrotic damage types. You have advantage on saving throws against being poisoned and charmed.
Languages.
You know common and one other language.
Ability Score Increase
Increase your Constitution Score by 2.
Age.
Unlike other races, the Dhampir's lifespan is directly linked to their mortal parents. The Dhampir live twice as long as their mortal parent's races.
Alignment
Given their dark heritage, Dhampir's share some of those desires as their Vampiric parent. This results in many Dhampir's being neutral or evil. Dhampirs are also as likely to be lawful as chaotic.
Subrace
Three subraces of dhampir exist: Dreadblood, Nobleblood, and Feralblood. Choose one of them for your character
Dreadblood
The Dreadblood bloodline represents the blood thirsty nature of vampires.
Ability Score increase.
The unnatural strength of their vampire parent is inherited by its child. Strength Score increases by 1.
Blood Letting
The Dreadblood dhampir's inherit the vampiric bite of their parent. The Dreadblood gains a natural weapon in the form of their fangs, which are considered magical for the sake of magical resistances. This bite attack deals 1d8, piercing damage. As a bonus action you can make an attack roll to bite a creature with your fangs. If you hit, you gain back the damage dealt in hit points. Twice per short rest, you may choose to have your fangs deal an extra 1d4 poison damage, inflicting the "poisoned" condition on an enemy.
Friend to Fear
You gain Proficiency in one of the following skills: Perception, Stealth, Intimidation.
Nobleblood
These Dhampir inherited the ability to influence those around them.
Ability Score Increase.
Your Charisma score increases by 2.
Inspired Compliance
You may use your bonus action to instruct a non hostile target to attack or preform a simple task(ie; ability check or interact with object or tasks following the Command spell). When you do so, choose a non hostile creature that can see or hear you, and expend 1 hit dice. That creature can choose to make a wisdom saving throw. If the creature chooses not to or fails the saving throw, that creature uses its reaction to make a weapon attack (or if they have the warcaster feat, they may cast a cantrip instead) or simple task, adding your hit dice to the attack or ability check used. The DC is based on the Dhampir's Charisma spell casting.
Skill Proficiency
You are proficient with one of the following skills: deception, insight, or persuasion.
Feralblood
The Feral blood vampires retain the transforming abilities of their vampiric parent. These Dhampir can transform into creatures of the night, hence the name.
Ability Score Increase.
Your Wisdom Score increases by 1.
Beast Shape.
As an action you can expend a hit dice to transform into a bat or wolf(or comparable). This transformation function like the druids Wild Shape feature, save that it ends when you choose as a bonus action, a number of hours pass equal to your rolled expended hit dice +1, or when you in direct sunlight.
Primal Nature.
Choose one of the following skills to become proficient in: Animal handling, athletics, or survival.
Dhampir Traits
Your Dhampir character has the following racial traits.Ability Score Increase
Your Charisma score increases by 2.
Age
Unlike other races, the Dhampir's lifespan is directly linked to their mortal parents. The Dhampir live twice as long as their mortal parent's races.
Alignment
Given their dark heritage, Dhampir's share some of those desires as their Vampiric parent. This results in many Dhampir's being neutral or evil. Dhampirs are also as likely to be lawful as chaotic.
Size
Dhampir have the same range of height and weight as their parent race.
Speed
Your base walking speed is 30 feet.
Darkvision
Given their parent's ability to see in dark places the Dhampir has inherited this trait. Within 120ft you can see within dim light as if it were bright light and darkness as if it were dim light. You can't discern color while seeing while within darkness but only shades of gray.
Vampiric resistance
You have resistance to necrotic damage and poison damage. You also have advantage on saving throws against being charmed or put to sleep.
Hard to Kill
Due to their undead blood they have a natural resistance to death. They have advantage on death saving throws.
Languages
You can speak, read, and write Common and one other language.
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