Homebrew Gatorfolk Species Details

 

Gatorfolk are crocodile/alligator creatures related to the Lizardfolk race. Like their smaller cousins, the Gatorfolk mostly live in seclusion, and underwater, along rivers, within forests, or alongside deserts. They are large creatures that hunt any and all things, and are primarily concerned only with survival. They do not have a set of religions or traditions, and do not usually leave their nest/home, except only when to hunt, or when to look for a new place to call home. They can also be a lazy folk, as most Gatorfolk enjoy sunbathing, or simply drifting along in the water. Gatorfolk are sometimes impulsive, and act with little thought in mind, so the rarest of them will seek material wealth, or attempt to integrate into more civilized societies, or will leave their familiar homes with little care in the world. Gatorfolk are a fickle species, with little consideration to consequences, and can be quite stubborn. For the most part, they are a simple species of hunters, but the underlying carelessness of the Gatorfolk has proved them to also be both hermits, nomads, or even adventurers.

Gatorfolk Traits

Your lizardfolk character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Gatorfolk reach maturity around age 12 and rarely live longer than 100 years.

Alignment

Most Gatorfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Gatorfolk are much larger than humans and even their Lizardfolk cousins. Your size is large.

Speed

Your base walking speed is 35 feet, and you have a swimming speed of 45 feet. You also have a climbing speed.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Claws

Your massive arms have claws, a natural weapon, that deals 1d4 + your Strength modifier in slashing damage as an unarmed attack.

Tail

You have a long tail you can use as a weapon, which deals 1d8 + your Strength modifier in bludgeoning damage. You can also use this prehensile limb to climb, doubling your climbing speed. It can also be used to hang from something that can support your weight.

Hold Breath

You can hold your breath for up to 30 minutes at a time. You can survive completely underwater as long as your nostrils resurface to give yourself air twice an hour each day.

Natural Predator

You gain proficiency with the following skills: Athletics and Survival. You also gain proficiency in Intimidation, when using your Strength score as the stat for its use.

Scaly Hide

You have tough, scaly skin. When you aren’t wearing armor, your AC is 16. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Draconic.

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