Homebrew Dogwood Tree folk Species Details
As their name implies, Treefolk resemble walking trees. Their torso resembles a tree trunk, stumpy legs and root-like appendages for toes; long boughs for arms and long branch-like fingers, a torso resembling a treetrunk, very little neck, and a face framed by thin, leaf-filled branches instead of hair. Each Treefolk's leaves and bark strongly resembles a specific kind of tree, such as birch, elm, oak, pine, etc. Treefolk breathe and can eat or drink, though most treefolk absorb nutrients by taking root at night. Depending on the type of tree they resemble, the leaves that make up their hair may change color or even fall off with the changing of the seasons.
Treefolk are medium creatures, but grow to be nearly ten feet tall. They usually do not wear clothing, but can fashion belts and such to hold their possessions. Non-treefolk usually cannot tell male treefolk from females.
Dogwood Tree folk Traits
Living TreeBarkskin
Treefolk cannot wear armor, but their bark-like skin provides them with some natural protection. A Treefolk's Armor Class equals 10 + their Dexterity modifier + their Constitution modifier. Treefolk can use a shield and still gain this benefit.
Take Root
Treefolk do not sleep, but they must put down roots each night and enter a semi-conscious dormant state similar to an elf's trance for at least 6 hours. Treefolk can take root in sand, dirt, mud, loose gravel or similar material; but not worked stone or bare rock. While rooted, a Treefolk's speed becomes 0, and they become immune to both the prone condition and any form of forced movement, but have disadvantage on Dexterity saving throws. Treefolk may root or uproot themselves as an action.
Flammable
Treefolk have vulnerability to fire damage. Treefolk are weak to fire, and burn easily. 2x fire damage taken
Thick as a Plank
Treefolk have resistance to non-magical bludgeoning damage.
Immunity
Treefolk are immune to sleep effects.
Non-Humanoid
Treefolk are not subject to spells and effects that target humanoids, such as Charm Person. They count as plant creatures for the purposes of spells which target plants such as Blight.
Race Spells
Ability Score modifier
Previous Versions
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