Homebrew Werewolf Species Details
Lycanthropy is known to most as a life changing curse told to children of villages that it is spawned from evil, although there is a small number of those who see it as a gift instead bestowed upon by the godess of the moon to those. Lycanthropy can be spread as easy as a bite from a lycanthrope. Some lycanthrope's begin life as a normal humanoid later contracting lycanthropy through a chance encounter .Some are born through a parent who has the curse, or gift in some views, these children are known as a true blood lycanthrope, being a trueblood is different from being a half blood as a remove curse spell can remove the curse for a half blood but for a trueblood nothing short of a wish spell can undo a truebloods Lycanthropy as the curse/gift is a part of their DNA
Rumors spread about the affliction, making those affected feral beasts with no sense of reason controlled by their bloodlust, feared from those who do not understand, the true curse is not the transformation but the lonileness.
a lycanthrope can chose to resist the curse or embrace it as a gift, by resisting the curse you lock the beast within, onlyhaving it escape on a fullmoon when its urges are too strong, only tamable when the moon starts to waver.
Those who choose to embrace lycanthropy as a gift learn to live in harmoney with the beast learning to control their gift slowly gaining the bonuses of the side of the wolf along with the choice of transformation without the use of a moon.
there are legends of a strange transformation on a blood moon thats name is lost to history.
lycantrophes can be hard to distinguish from their humanoid counterparts, those who choose and learn can assume a partial transformation as their trueform enhanceng their senses by revealing their ears, which is easier than constantly maintaining their full hybrid form.
Werewolf Traits
werewolves can have any alignment and will have the following traitsSilver weakness
a werewolf being sliced by silver has been described as a burning unbearable pain. you are vulnerable to silver
Natural Weapons
Transforming into your hybrid and wolf form causes your cainines and claws to grow longer into more suitable weapons, While in Hybrid and Wolf Form you have a 1D6 Bite and 1D4 Claw attack. Increase damage at level 5 to Bite 1D8 and Claw 1D6. On a successful melee attack you may use your bonus action to make a claw attack on the same target.
Bite- someone who gets bitten by a werewolfs bite with untamed fangs attack has a chance of contracting lycanthropy the target needs to make a dc 12 constitution save or contract the curse
Regeneration
when injured, a werewolf's natural healing factor occurs. By speeding up its motabolism and cosuming ones stamina a werewolf can heal from fatal injuries, from cuts to breaks, one must have the energy to spend or else will cause the individual to become faint and pass out and have to restore their stamina and food upon waking up.
At the start of your turn if you have not been attacked you regain 1D4+con of health but will cap at half of your max hp, you can only use this trait if you have at least 1 hp. Lost limbs will are restored after 2 minutes. If you have the severed part and hold it to the stump, this will cause the limb to knit to the stump.
(playtest at the Dm’s discretion the time for the severed limb may vary depending on what was lost, for example a finger would take a minute, whereas an arm would take an hour, and possibly the character will need to eat a lot more while healing.)
Darkvision
like most wolves wour eyes adapt well to the dark, You can see in non-magical darkness out to 60ft, you cannot discern different colours and can only see in shades of grey and red (All Forms).
Enhanced senses
Your nose and ears are more sensitive than that of a normal humanoid, You have advantage on perception that rely on hearing and smell (all forms but humananoid )
One with the wolf
Through your kinship with cainines you have learned to feel and understand what they are trying to say, you can communicate with wolves and dire wolves
Tough Hide
Your skin is naturally tougher than your human counterpart. While you are not wearing any Armour or shields your AC becomes 10+ Strength Modifier+ Proficiency Bonus (All Forms)
Age
werewolves have an extended life, they can live from 500 to even 100 years old with the right conditions
skills
Your natural instincts help to guide you through problems, you are Proficient in Survival, Nature and Perception rolls
Fullmoon Rage
Altough werewolves learn to control their transformations with the first years of their life, the gaze of the full moon riles your beastial nature.
At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.
Languages
You can speak, read, and write Common and one extra language. You can only speak in Human and Hybrid form.
Speed
Your base walking speed is 30 feet, 40 feet in hybrid and 50 feet in wolf form.
Change form
You can take 1 action to change into your Hybrid or Wolf Form. While in Hybrid Form you can wield weapons as normal. While in wolf form you cannot wear armour or wield weapons. You are able to wear certain equipment at the DM's discretion, such as circlets and robes. You can choose to have equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.
Alignment
Werewolves can have any alignment although do tend to fall into chaotic due to their instincts
Ablility score increase
Your Strength score increases by 1, Your Constitution scores increases by 1, Your Charisma score increases by 1.
Previous Versions
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