Homebrew Animal Hybrid (Skunk) Species Details

Be they naturally born or created via magic all hybrids share traits with their animal counterpart, skunks are no exception

Animal Markings
Skunk hybrids are characterized by dark hair, small fangs in their mouth, and long claws on their fingers. Their most distinctive feature is their long fluffy black tail with the familiar white stripes. To those who are unfamiliar with hybrids, they're often mistaken for the cats, this is a very dangerous assumption.

Animal Hybrid (Skunk) Traits

All hybrids share traits with the animal they're mixed with. Skunks are not an exception.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Skunk Spray

When you use your spray, each creature in a 15 foot cone must succeed at a Dexterity save with a DC equal to 10 + your Constitution modifier. On a failed save, the creature is poisoned and blind for 1d4 rounds, and creatures that end their turn within 10 feet of the sprayed creature must succeed on a Constitution save with a DC equal to 5 + your Constitution modifier or be poisoned until the end of their next turn. Undead creatures, Constructs, and creatures that cannot smell are immune to the conditions from your spray. Any creature or object struck by your spray, whether their Dexterity save is successful or not, has the scent linger for 24 hours. During this time, Wisdom (Survival) and Wisdom (Perception) checks to track or spot the affected creature or object by scent have advantage, however Wisdom (Survival) and Wisdom (Perception) checks based on scent within 60 feet of the affected creature or object have disadvantage. Within 5 minutes, the scent of the spray (but not its source) becomes obvious to any creature with a sense of smell within 1 mile of the affected cone, or within 3 miles if downwind. The scent fades after 24 hours.

Strong Odor

 Your natural odor is strong enough to repel most creatures. Any creature that has a sense of smell, or can otherwise sense gaseous chemicals cannot gain advantage on melee attacks against you except to counter disadvantage. You also have disadvantage on persuasion skill checks against the same creatures.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Hybrids reach maturity in their late teens and technically live to 150  

Alignment

Hybrids tend to lead more neutral alignments  

Size

Hybrids vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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