Homebrew Felis Sidhe Species Details
The Felis Sidhe is a cat born with Fay blood. Each one is about the size of a lion and is as lithe as a panther. They have many characteristics that leans toward their fay heritage such as horns, wings or a barbed tail. Regardless of class this race is naturally inclined to magic and gains the Mage Hands Cantrip (Ignoring the casting requirements) that uses their fay attributes as a focus, anti-magic items attached to them or if significant damage is done to their quirk they will be unable to cast magic.
They are intelligent enough to speak any language if given the time to learn and they can live up to 1000 years. They are known to wonder the world and are surrounded by mystery. In some cultures they are rumored to lead travelers to their death, in others they are guardian deities. As they are surrounded by rumors and legends many people view them with a lot skepticism and few are quick to trust them.
You can often see them in adventuring groups or merchant guilds as they are large enough to be ridden as mounts and have the strength and capacity to carry weight that would normally require a large mount. While they don't have the ability to wield weapons they make up for it with their claws and teeth.
Felis Sidhe Traits
The Felis Sidhe are gifted with natural Dexterity as their fay counterparts lend their strength to their Intelligence and CharismaRacial Bonus
Naturaly gifted with a felines grace and coordination has provided you a proficiency in Stealth as well as a natural +2 to Dexterity.
Your Fay Lineage has given you a bonus to your Intelligence and Charisma providing a +1 to both Intelligence and Charisma. This has also gifted you with a Language of your choice in addition to common.
Natural Gifts
A Felis Sidhe always have a Fay property that distinguishes them from creatures of the wild. The most common to be seen are
HORNS (A pair of small horns protruding just before your ears. They can be used to attack with a 1d8+Str modifier.)
WINGS (Gliding speed is 30ft with a distance ratio of 3:1 for every 1ft off the ground you can travel up to 3ft through the air. When you are mounted by another creature or you are over encumbered the glide ratio is reduced to 2:1.
You can flap your wings once before a pounce to gain a higher altitude and gain an additional 10ft of height but the pounce action will no longer be a silent action. If mounted by another creature or you are over encumbered you instead gain 5ft of jump height.)
BARBED TAIL (A sharp point protrudes from the tip of your tail. The tail can be used as a weapon and does 3+Dex modifier piercing damage and causes poison damage of 1d4 with a save dc of 15.)
You also have an ability called pounce. Using your hind legs you crouch drown low going prone before you propel yourself forward toward your target, when used to leap to a higher platform you can travel up to half your movement speed plus a 1d8+Dex. This act is silent and you can remain prone holding your stance in preparation.
Magic Affinity
You will automatically gain the cantrip Mage Hand
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