Homebrew Zhula Species Details
Loosely Humanoid
Zhula are part humanoid, part ooze and have features
that reflect both. Their body is heavily malleable as they
lack proper flesh, blood, and bones, instead having a
goopy liquid that makes up most of their form. Unlike
regular oozes, they have some organs reminiscent to a
humanoid's like a brain, eyes, and lungs that are as
pliable as the rest of their body, with a nervous system
that can easily shift positions within. Most would not
know this, however, as a Zhula's ooze keeps these
organs away from the surface of the body to avoid
potential harm, making it look like their form is made
completely of slime.
A Spontaneous Race
The first Zhula emerged only recently, and they have
multiplied and spread dramatically since then.
According to them, a small splinter group of an other
worldly species are what brought them into existence.
They become overwhelmingly fond of the local oozes
and wanted to "improve" them with their own
captured human, elven, and dwarven miners. Years of
dark and twisted magical and psionic experimentation
went by, until finally the first Zhula came to be.
Ooze after ooze was taken for these twisted
experiments, every Zhula finding themselves in an
inevitable cycle of sudden life and then swift death. It
is unclear how many Zhula were sacrificed in the name
of furthering the “perfection” of their species, but
eventually the abominations progressed the Zhula to
their current state.
Eventually, the handful of Zhula specimen were both
autonomous and displeased with their current
situation, and sought freedom. One fateful night, they
banded together, swiftly incapacitate their captors,
scoured their minds for exit routes, and escaped into
the moonlight.
Zhula Traits
Your Zhula character has the following traits:Slimey Resillience
Your Constitution score
increases by 2 and your Intelligence score increases by
1.
Age
The Zhula age rapidly, reaching maturity at around
5 years old. It is unclear how long they can live for, but
the oldest known Zhula are several centuries old.
Alignment
The Zhula’s emphasis on individualism
leads many to lean towards chaotic and/or neutral
alignments, and the lack of a true society makes lawful
Zhula very rare.
Hybrid Nature.
Your type is both humanoid and ooze,
and you are affected by abilities that effect either.
Size.
The height and weight of Zhula vary wildly thanks
to their amorphous form, but their sizeable mass
makes them between 5 and 7 feet tall. They are light for
their size, staying around 40 pounds and rarely
exceeding 60 pounds. Your size is Medium.
Speed.
Your base walking speed is 25 feet.
Acidic Body.
You have resistance to acid damage.
Amorphous Form.
Your physical nature provides a
natural protection against attacks but makes you ill-
suited to wear armor. Your base AC equals 11 + your
Dexterity modifier + your proficiency bonus. You gain
no benefit from wearing armor, but if you are using
shield, you can apply the shield’s bonus as normal.
Liquid Movement.
You can move through spaces as
narrow as 1 foot without squeezing, but your
equipment is left behind unless it can also fit within
the space. Also, non-magical restraints do not work on
you as they slide off with ease.
Memory Siphon.
As an action, you can choose a
creature within 10 feet to intrude on their mind. That
creature must make an Intelligence saving throw
against a DC equal to 8 + your Constitution modifier +
your proficiency bonus. On a failure, before the start of
your next turn whenever that creature makes an ability
check or attack roll, it must roll a d4 and subtract the
number rolled from the ability check or attack roll.
Additionally, you gain one small memory the creature
had within the last 24 hours, such as the name of a
creature, place, or thing they learned within that time
frame.
Once you use this feature, you must finish a long rest
before you can use it again.
Languages.
You can speak, read, and write Common
and Zhul. Zhul is not an elegant language, consisting of
low gurgles and slurred speaking patterns, making it a
challenge to comprehend if one was not raised with it.
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