Homebrew Gidah Species Details

The Gidah are strong, wary and wise. They are at home on the battlefield as long as they have other Gidah by their side. They are routinely used as Auxiliaries in hill and mountain terrain, where they excel in specialized warfare. They have a keen knowledge of the land, are wise in the ways of the wilds, and are quick to spot a trap.

Horns and Hooves

Gidah are lanky humanoids with heads resembling those of goats. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or inscribe them with powerful family runes.

Manes of shaggy fur extend down Gidahs’ entire body, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Gidah are born with short, stubby tails.

Second Class Citizen

Gidah come from the Aeoran Province of Caprua, and have been dominated, enslaved, and generally mistreated ever since the first Aeoran occupation. They are seldom extended the rights that are provided to them by law, and are forced to live in segregated tent cities. As such Gidah keep to their own, and value clan over country. They are known for their eccentric shamanism as well as their expertise in hill and mountain campaigns, as well as their many quelled rebellions.

 

Gidah Traits

Your gidah character has the following racial traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Constitution score increases by 1.

Alignment

Alighnment depends upon Clan

Size

Gidah average well over 6 feet in height, and they have lanky builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hill Fighter

You ignore difficult terrain in the Hills and Mountains, and have advantage against all acrobatics checks made for climbing/balancing.

Goring Rush

Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.

Wary and Wise

You have proficiency in one of the following skills of your choice: Perception or Survival.

Languages

You can speak, read, and write Common and Gidah

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2020 3:47:29 PM
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7/31/2020 3:53:53 PM
11
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