Homebrew Wood-Spirit Tiefling Species Details

A form of Tiefling whose blood is influenced not by fiends, or godly power, but rather the the touch of intense primal power, such as those from the Feywild, Arborea, or Arvandor, Wood-Spirit Tieflings are marked by their more naturalistic horns, such as antlers or even tree branches, their hair and skin sometimes ranging into shades of green, or even the bark and leaves of a tree. Wood-Spirit Tieflings are relatively rare, and tend towards seclusion in small conclaves of their own folk, though they're generally considered less suspicious than most Tieflings in rural communities, given their resemblance to dryads and other spirits of nature. What drives them to adventure is often, as much as any other Tiefling, a sense of rebellion and wanderlust, and they've a tendency towards paths that connect with their primal and chaotic influences, most often adventuring as Barbarians, Druids, and Rangers. 

 

(Credit for Avatar is Mackenzie, at coolcootyart.tumblr.com )

Wood-Spirit Tiefling Traits

Wood-Spirit Tieflings are a very unique form of Tiefling, though there are some similarities in experience and treatment, despite their obvious visual differences.

Ability Score Increase

Your Wisdom score increases by 2, and either your Strength, Constitution, or Charisma score increases by 1.

Age

Wood-Spirit Tieflings mature at the same rate as humans, but generally live a bit longer.

Alignment

Wood-Spirit Tieflings tend less towards chaos than most Tieflings, often living in small communities of their own folk deep in the wild places of the world, but otherwise run the gamut of alignments.

Size

Wood-Spirit Tieflings are in general more broadly built and well-muscled than most Tieflings, but are about as tall as a human. They have a much looser definition of sex and gender than most races, and have a greater degree of physical variance in their expressions of this. Your size is Medium. 

Speed

Your base walking speed is 30 feet.

Darkvision

Your eyes reflect light like those of many predatory animals, seeming to glow in the dark places of the world. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Resistance

Your heritage of primal, natural power has granted you resistance to poison damage,  and advantage on Constitution saves against poison. 

Languages

You can speak, read, and write Common and Sylvan.

Primal Legacy

The power in your veins grants you a measure of the natural magics of the world. You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Entangle spell once with this trait, regaining the ability to do so on a long rest. When you reach 5th level, you can cast the Spike Growth spell once with this trait, regaining the ability to do so on a long rest. Wisdom is your spellcasting abilitiy for these spells.

Previous Versions

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8/2/2020 5:15:11 AM
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