Homebrew Aasimar (Roselian) Species Details
Aasimars (Roselian) are a rather young race created by a certain Smith and Industry god. they look similar to humans, but are redder and a bit glowing. blacksmiths, architects, artisans and warriors who are Aasimar represent the technological advancements in Roselia. they are well welcome in most cities and villages.
they do not have their own kingdom, cities, villages, settlements or even a significant culture, so they tend to fit in any civilization they encounter.
Traits:
+2 strength
+1 intelligence
Darkvision 30ft
Architect's vision- you know the cantrip mold earth but you have greater control with the spell, you can create up to 3/4 cover, harden or soften earth and have up to 3 effects at the same time
Progresses march- You have resistance to fire damage and poison damage.
Beacon of ingenuity- starting at third level you can use your action to unleash the divine energy within yourself, causing your eyes become bright red gems and you shed bright light in a 10ft radius. Wings made of wood and metal sprout from your back and you get a flight speed of 30ft.
As you transform a Warhammer materializes in your hands and replace whatever you were holding you are proficient with this weapon and it deals 1d10 bludgening+1d10 fire and is considered a +3 weapon. You can use this Warhammer as a spell casting focus and any spell cast with it gains +3 to hit and to damage.
This transformation lasts for 1 minute or until you dismiss it a bonus action. Once you used this ability, you cannot use it again until you completed a long rest.
You know common and celestial.
Aasimar (Roselian) Traits
the technological advancements in Roselia is usually represented by these creatures. their magic is usually related to wood or metal creations or lightning+2 strength, +1 intelligence
adds +2 strength and +1 intelligence to the character as aasimars create and invent
Darkvision 30ft
can see in the dark for 30ft
architect's vision
you know the cantrip mold earth but you have greater control with the spell, you can create up to 3/4 cover, harden or soften earth and have up to 3 effects at the same time
progress march
You have resistance to fire damage and poison damage.
Beacon of ingenuity
starting at third level you can use your action to unleash the divine energy within yourself, causing your eyes become bright red gems and you shed bright light in a 10ft radius. Wings made of wood and metal sprout from your back and you get a flight speed of 30ft.
As you transform a Warhammer materializes in your hands and replace whatever you were holding you are proficient with this weapon and it deals 1d10 bludgening+1d10 fire and is considered a +3 weapon. You can use this Warhammer as a spell casting focus and any spell cast with it gains +3 to hit and to damage.
This transformation lasts for 1 minute or until you dismiss it a bonus action. Once you used this ability, you cannot use it again until you completed a long rest.
common and celestial
you know common and celestial.