Homebrew Dwelf Species Details

Walking in two worlds but truly belonging to neither, delves combine what some say are the best qualities of their dwarf and elf parents: dwarven stubbornness, ingenuity, and creativity tempered by the refined senses, and artistic tastes of the elves. Some dwelves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Others still live with the dwarves, wishing to be a part of the culture that sired them, but still feeling quite outcast. Many dwelves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.

Of Two Worlds

Strangely human, with elven ears, and dwarven girth. In height and breadth, they find a happy medium between the two races that sired them, however their men tend to be on the heavier side, and taller, while their women tend to be on the shorter side, and more slender. They range from 4'8" to about 5'8", and from 120 to 180 pounds. Dwelf men almost always have facial hair, usually to mask their elven ancestry. Dwelven coloration and features lie somewhere between their dwarven and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.

Wanderers

Dwelves have no lands of their own, though they are welcome in dwarven cities and somewhat less welcome in elven forests. They enjoy the company of other half-elves, half-orcs, and the rare other dwelves, the only people who truly understand what it is to live between these two worlds.

In most parts of the world, though, dwelves are uncommon enough that one might live for years without meeting another. Some dwelves prefer to avoid company altogether, wandering the wilds as mercenaries, bounty hunters, sellswords, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of common-man society, putting their brawn to great use in the fields, the mines, or even the battlefields.

Dwelf Traits

Your dwelf character has some qualities in common with dwarves and elves and some that are unique to dwelves.

Age

Dwelves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years, some living up to 300 years.

Alignment

Dwelves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.

Size

Dwelves are about the same size as humans, ranging from 4'6" - 5'8" tall. Your size is Medium.

Ability Score Increase

Your Constitution and Dexterity scores increase by 2.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elven and dwarven blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Languages

You can speak, read, and write Common, Elvish, Dwarvish, and one extra language of your choice.

Tool Proficiencies

You gain proficiency with the artisan’s tools of your choice: smith’s tools, mason’s tools, brewer’s supplies, jeweler's tools, or tinker's tools.