Homebrew Fallen Angel Species Details

These angels were was part of a proud race, however do to corruption by sin or simply a clash with their given god were cast down to live out the rest of their time with the lesser beings. 

Fallen Angels are very similar to the structure and build of everyday humans, though on average being taller. Due to the tainting by sin, their wings have been turned from an elegant white to a dark black shade. This color however has been seen to vary among the fallen angels, varying (mostly in dark shades) to various hues of blues and purples. All fallen angels on the fall loss their halos, however in cases of extreme stress, whether magical or physical, their halos have been seen to reappear in as a dim shimmering coal black ring.

Their eyes also much like their wings have undergone a change in appearance, from the golds and greens that they had from when they had their grace, to more reds, violets and blues to show their corruption.

When on the material plane, some fallen angels tend to live in or near churches. Not as a want to return back to the plane in which they were originally from, but to spite their deity and rip away their following. 

Others decide to just live their lives out, doing whatever they so please. As they are no longer bound by the laws that they once were as Angels.

Given this, most fallen angels tend to be more aligned towards neutral forces and in some cases evil ones. 

Given the breach in trust that fallen angels are given, they tend to be solitary creatures rarely reaching out to others of its race, due to them most likely being from other deity. They also tend to be very cautious with other creatures and only tend to work together when absolutely necessary or when the reward is deemed to great to let go. This however does not stop them from attempting to manipulate the common folk to their benefit.

Fallen Angel Traits

Angelly things

Ability score increase

Charisma increases by 2 and one other score of your choice can increase by 1

Darkvision

grants character darkvision

Celestial Spear

You summon a spear made out of light that lasts your charisma modifier in minutes. The spear has the same stats as a javelin (at lvl 1) however, after it is thrown as a bonus action you are able to recall it (after 2 throws it breaks) and you are able to use charisma instead of strength when calculating damage. You are proficient in this weapon. Can use once, can be recharged by a short or long rest.

Lvl 5 (2d6 piercing 3 throws)

lvl 8 (3d6 3 throws)

lvl 10 (add 1d10 of radiant damage)

lvl 12 (4d6 4 throws)

lvl 15 (2d10 of radiant damage)

lvl16 (5d6 4 throws)

lvl 20 (6d5 5 throws)

 

 

Fallen wings

After the fall your wings are seared from your lose of grace. 

Beginning at lvl 3 you are able to move your wings again, however they are not capable of flight

Starting at lvl 5 you are able to use your wings to glide short distances 

At lvl 7 you are able to use your wings fully with a speed of 40ft

     To use your wings for more then just a glide you must spend an action to fully extend them as they require more focus to use since losing your grace

At lvl 15 you fully adapt to using your wings and no longer need to use an action to extend them

Fallen Aura

Your darkened aura is able to seep out of your body and cover you in a dark mist

Once per long rest when you make a stealth check you can use this trait to gain advantage.

Magical Falling

During your falling it seems the loss of your grace has impacted your capacity for magic.

 

At the level that you learn a specific tier of spell (for example, 1st lvl spells at lvl 1) for the 2 level after that :

roll a d20 after performing the spell 

1 - 5: spell fails

6 - 10: spell does 1 die less of damage (or half whichever is less)

11 - 15 spell does normal damage

16 - 20 spell does one die more of damage (can roll for this even after the 2 levels have passed)