Homebrew Arcanalothes Species Details
The Arcanaloth being a more intelligent race decided that the peaceful defect would get in the way banished all of the Arcanalothes. Arcanalothes can speak everything language and also can speak telepathically. Arcanalothes have a immunity to acid and poisoning and they have a resistance to their choice of either cold, fire, or lightning. They also have a choice of choosing a resistance from bludgeoning, piercing, or slashing. If a action is played then a true sight check can be made which gives a advantage in perception checks +2, the true sight check can be used for a length of 80 ft. Arcanalothes passive perception is 17.
Arcanalothes start with race spells of darkness and heat metal. Arcanalothes also have a bonus action where they can use an extra 1st level spell. Arcanalothes have an automatic +4 for spell hits. Arcanalothes gains more race spells at level 3, the race spells for the third level are mirror image and phantasmal force. At level 5 it gains the spells contact other plane, fireball. The Arcanalothes have a walking speed of 30ft. and a flying speed of 30ft. when putting on medium armor or heavy armor the, flying speed goes down to 10ft.
Arcanalothes when level 3 earn a bonus action that makes there next turn weapon action magical and deal a extra d4 damage. Arcanalothes have natural armor class of 15. Arcanalothes have a Int mod +2, Con mod +2, Str mod -1. Arcanalothes once a long rest can use either chain lightning or mind blank. Arcanalothes have a telepathy range of 95ft. and when reaching level 3 gain a telepathy range of 125ft. Arcanalothes gain a +1 to Hp rolls. Insight skill +2, Investigation skill +2, Arcana skill +1, Acrobatics skill -2
They might be weak but there kind hearted nature with their intelligence makes them a real threat.
Arcanalothes Traits
Int modifier +2, Con modifier +2, Str modifier -1, Insight skill +2, Investigation skill +2, Arcana skill +1, Acrobatics skill -2
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