Homebrew Headless Angels Species Details
History
Headless angels are members of a scattered race, created when an angel of the elements and a dullahan sired a child. This race tends to get disapproving glares from most others, not because of their heritage or race, but because of their dark, almost evil appearance. However, their pretty wings often can alleviate some of the fear their initial look elicits. These wings resulted from the mixing of angel and fey traits, making them now look apart of neither race. Also, they are rather accepted among dullahan, if not celestials.
As is traditional of the dullahans, this race tends to hide in the dark and bring death where they go. However, unlike their parents, these select few take on the role of the celestial reaper and tend to do so with their head set on their shoulders. As with the dullahans, there is one rule of the headless angels that every race knows. No matter how friendly someone may be with a headless angel, they will cower in fear when the rule is broken. This is committing the taboo of stealing the head. Anyone and anything that stands between them and their heads will perish, and the thief will suffer a death worse than the curse of a god.
Society
Headless angels are the result of a rare union, making them a race of few and far in between. The odds of two headless angels meeting is slim, and therefore no real society has developed. They often simply wander, usually going through cycles of entry and exclusion from societies that fear them for their reputation. They do however mingle with the dullahan society as a higher class due to their mix of celestial blood. Adversely, they are shunned by other angels and races like the aasimar. The headless angels are also viewed highly by elementals due to the fact that most headless angels have better mastery of an element than most other races, though still beneath an elemental.
Headless Angels Names
Headless angel names tend to lean back towards their angelic ancestors. However males names always start with a vowel, and female names always start with a consonant.
Male: Aumyaa, Aenufial, Iphiel
Female: Mekrieci, Sablo, Ginya
Headless Angels Traits
Reapers born of the Headless and HeavenlyAbility Score Increase
Your Wisdom Score increases by 2 and one score of your choice increases by 1.
Speed
Your base walking speed is 30 feet. You gain additional modes of movement from your traits.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed , and magic can't put you to sleep.
Ominous
Your appearance strikes fear into the hearts of others. You are proficient in the intimidation skill.
Winged
Instead of relying on a horse to summon like a dullahan, you use your wings to fly. Starting at 5th level, you gain a flight speed of 40 feet. You cannot be wearing medium or heavy armor to use this speed.
Celestial Resistance
Light and dark will not harm you with the blood of an angel coursing through your veins. You are resistant to radiant damage.
Headless
Like a dullahan, your trademark is your missing head. The effects are listed below.
- You can only draw line of sight to your head.
- If your head is not in the same space as your body, it is treated as a separate creature. Your body and head share the same statistics with the following exceptions. Your head is Tiny, has an AC of 10 and a speed of 5 feet. Your hit points are reduced if either your body or head takes damage. Your head has disadvantage on Strength, Dexterity and Constitution saving throws and ability checks. Your body and head can move independently, but you still draw from the same pool of movement. When you take an action, bonus action or reaction you choose if it is your body or head taking the action.
- You have supernatural sight. If you hold your head aloft with both hands, you have advantage on Wisdom (Perception) checks that rely on sight.
- You can use an action to have your head emit bright light in a 20-foot radius and dim light for an additional 20 feet. The effect lasts until you dismiss it with an action or fall unconscious.
- If your body is further than 30 feet away from your head, it is immune to the following conditions: blinded, charmed, deafened, frightened.
- When you cast a spell, your head is used for verbal components and your body is used for somatic and material components. You can only cast a spell that combines these components if your body and head are within 30 feet of each other.
- At the end of a short or long rest, you can summon your head into your empty hand as long as it is on the same plane of existence.
Languages
You can speak, read, and write Common and Sylvan.
Comments