Homebrew Gigants Species Details

Gigants, sometimes called Lesser Giants to distinguish them from True Giants, are a hardy people, usually living if the far reaches of the world, where land is plentiful, for themselves, and their herds. Most gigants are nomadic, traveling across the deserts or tundra or wild mountain ranges they call home.

Their precise origin is unknown, though they may be distantly related to True Giants. Whatever it is, they are people rooted in the natural world, attuned to the elements of their homelands.

They are not generally hostile towards those that mean them no illwill, and welcome visitors to their camps. Their great strength and resilience cause many to seek to hire mercenary gigant bands, and it is these bands that are most common reason for gigants to be spotted in the settled lands of smaller folk.

Gigants Traits

Besieger

Ability score increase

As a gigant, your Strength is increased by +4 and your Constitution by +2.

Age

Gigants live a bit longer than humans. They are considered adults at 30 and usually live to around 150.

Alignment:

Alignment: Gigants can be of any alignment.

Size

Size: Gigants stand between 14 to 20 feet tall. Your size is Huge.

Speed

Speed: Your base walking speed is 40 feet.

Bound by Nature

Bound by Nature: Gigants must take the Gigant Hero class from level 1 to level 9. After that, they may only advance further by multiclassing as a different class.

Huge

Huge: You are Huge. Mostly this is a hindrance. There are many places you can’t go, and riding animals or carts is usually impossible. Any equipment, armor, or weapons sized for you costs 8 times as much as normal. Magic items are never sized for a gigant, unless specifically noted, and the gigant that possesses a magic weapon or armor that they can use is extremely rare.

You start with 3 Hit Dice (you only get maximum HP on the first hit die). Any weapon sized for you rolls 3 times the normal dice when used to attack as part of an attack action. Any weapon attack you make as a bonus action or reaction does its normal weapon dice, even if the weapon is sized for a gigant. You have Disadvantage when wielding any weapon sized for a medium creature, and can not use at all any light weapon sized for a medium creature, or any weapon sized for a creature smaller than medium. You have 10 foot reach. Your maximum Strength is 24 and your maximum Constitution is 22.

Natural Armor

Natural Armor: Your Armor Class is a 12 + your Dex modifier when not wearing other armor.

Languages

Languages: You can speak, read, and write Common and Giant

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