Homebrew Duckfolk Species Details

Short Description


Duckfolk are humanoid, feathery creatures with webbed feet and duck bills. The feathers keep them warm in frigid waters. Although they may posses an all terrain ability, they aren't necessarily fast (They waddle on land which makes them a bit slower). They are usually contracted as a messenger for people They are usually a delivery person for their all terrain abilities. Still being intact with their instincts, they do fear tabaxis (not as much as small cats but a bit of fear still resides)

Physical Description


As mentioned before, Duckfolk are humanoid creatures that have feathers all over them besides their webbed feet and duck bill. The color of the feathers may vary due to the habitat it was raised in. The usual main color for Duckfolk is white feathers, a yellow bill, and yellow-ish webbed feet. 

 Attitudes 


 Duckfolk are usually calm, good creatures. They are usually highly intelligent and emotional. They try to socialize with more creatures. They do have some better connection to the mystic arts than a normal human. If they have a nest somewhere nearby or have something worthy protecting, they become very territorial  

Duckfolk Traits

Duck ancestors gave Duckfolk these traits

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Duckfolk are considered mature by the age of 5. Compared to humans, Ducks don’t usually live longer than 50 years. Though, there are some rare cases that some Duckfolk live twice as long but they're a rare.

Alignment

Most Duckfolk are usually neutral, most of the society problems don't usually affect duckfolk so they feel indifferent about most ordeals. They also tend to be good, believing the good out of most creatures.  

Size

Duckfolk stand between 3 to 4 feet tall. Their body weight stand between 80 and 100 pounds. Size is considered medium size.

Speed

Your base walking speed is 20 due to waddling. It can be reduced with heavy armor.

Flight

Your base flying speed is 30. 

Swimming

Base swimming speed is 25

Bill Peak

Duckfolk's bill is their natural weapon. If you hit with it, you'll deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Natural Survivalist

Your ancestor's nomadic lifestyle and reliance on nature means you are proficient in the Survival and Nature skills.

Migration

Your duck instincts can tell you where the South is at. No need to roll for it.

Language

Duckfolk are able to speak Common, Duck, and Aquan.

Tool Proficiency

You gain proficiency with the following tools of your choice

Keen Scenes

You have proficiency in the Perception skill.

Duckfolk Weapon Training

You have proficiency with a Longbow, Shortsword, Quarterstaff, and Light Armor.

Previous Versions

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