Homebrew Umbra Witch Species Details

“Those with the power could become Witches despite being of low birth, and those without the power would be forced into secular life, regardless of any blood-ties to a Witch clan."

 

An all-female clan of Witches, their ranks included only those who could harness spirit energy by birth and those who were strong enough to survive their brutal courses of training and study. Children born in the Witches' homeland of Crescent Valley were taught the workings of Spirit Energy from a young age, and would thus manifest abilities--if they had them--at an earlier age than children born elsewhere, although what constitutes an "earlier" age is unspecified. Upon becoming a woman, a trainee would take the "Witchly Vows" and become a full-fledged Umbra Witch, although some candidates of particular skill and achievement were permitted to take their vows earlier than this.

Those powerful enough to become heiresses of the entire clan matriarchy also undergo an intense duel to prove their worth; the role of the leader is also entrusted with watching over the Left Eye of the World.

Umbran Legacy

Umbra Witches are usually women that wear formal tight-fitting outfits depending on their rank within their clan. They can use their hair to create their clothing using magic and commonly carry four guns with them at all times should they have to use their fighting abilities. The first two guns are dual-wielded in the Witch's hands, while the other two are mounted on the Witch's heels and are fired telekinetically through her magic.

Independant

They were a predominantly female society with strict laws regarding contact with all non-Witches, demanding that their magical arts be kept with the utmost secrecy.

Lacking a homeland, Umbra Witches know that they have to make their own way in the world and that they have to be strong to survive. Typically working alone, Umbra Witches tend to only travel with others if it benefits them or if they have taken a liking to someone.

 

Umbra Witch Traits

Umbra Witches are very similar to Humans, only they hold much more magical power.

Ability Score Increase

Your Dexterity and Charisma scores increase by 2.

Age

Umbra Witches mature at the same rate as humans but live about a hundred years longer, typically dying at the age of 200 years old.

Size

Umbra Witches are slightly taller and slimmer than humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Umbran Sight

Thanks to your Umbran Magic, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Witch Time

When a melee attack misses, you can use a reaction to make an attack against the creature. This feat has uses equal to your dexterity modifier.

Ultimate Climax

At level 5, you gain the ability to Call forth the spirit of a Demon to attack a foe. As an action, you can target a creature that you can see. The creature must make a Dexterity Save equal to 8+Charisma+Proficiency. On a fail, they take 2d10 Necrotic Damage. This feat can only be used once per long rest.

Languages

You can speak, read, and write Common, Infernal, and Celestial.

Umbran Training

Due to your training, you have learned to wield firearms and hand crossbows with ease.

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2020 7:06:00 AM
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