Homebrew Siren PureBred Species Details

Siren 

Sirens are an amphibious race of merfolk that specializes in beguiling others.

Physical Description

Every siren has an animal that it shares a close connection with, and this influences the forms they take on. While they can appear to be human, their siren form is the classic merfolk, but with features that are reminiscent of their animal. A killer whale siren may have dark skin with white spots around their eyes.

History

Sirens are a dying breed as they have gotten farther and farther away from breeding with other sirens. This is because the vast majority of sirens are female. Instead of trying to breed with a male siren, females seduce other race's males and create hybrid children, generally with humans. The children of these unions are mostly siren and retain only their mother's siren traits. However, there is some dilution that causes a separation between hybrid and purebred.

Society

Purebreed sirens are the ruling class in the oceans. They organize their pods and rarely leave the ocean. Hybrid sirens, on the other hand, are expected to quest out into the world to find a mate and continue to repopulate the species. Due to this need of continuing their race, siren women are seen as devious by most. Legends of them drowning the men they sleep with are common, so most hide their identity for as long as they can.

 

Siren PureBred Traits

Purebred sirens are noble and powerful mistresses of the sea.

Dark Vision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amphibious

You can breathe underwater. As a bonus action, you turn into an amphibious form, your legs becoming a single powerful tail. Your walking speed becomes 0 and you gain a swimming speed of 30 feet.

Call

 Sirens are known for luring people and beguiling them. Whenever you make a Charisma (Performance) check to sing, you are considered proficient in the Performance skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. In addition, You know the friendscantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.

Born of the Sea

Your purebred heritage does work against you sometimes. You have disadvantage on saving throws made against extreme heat.

Master of the Call

You have advantage against being charmed, being a master of charming yourself.

Sea Dweller

Purebred's spend most their time at sea and as such, they are adapted to even the most extreme ocean temperatures. You have resistance to cold damage.

Ability Score Increase

Your Wisdom score increases by 1.

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