Homebrew Rabbit Folk Species Details
“Rhiannon's Law #16: If it looks like a rabbit, and it hops like a rabbit, run the other way and fast. That shit is liable to tear your arm off.”
― Dead, Undead, or Somewhere in Between
Rabbit Folk are small but agile creatures. Unlike most races they do not stay in their own colonies typically when a rabbit folk comes to age they venture off from their parents and explore the world until they find where they belong. Rabbit folk are commonly saw through out metropolises and other settlements. In the few rabbit folk colonies that exist they are all burrowed into the earth and are quite extravagant.
Rabbit Folk Traits
Rabbit folk are pretty well made for travel.Ability Score Improvements
Rabbit Folk have an increase of two dexterity and one wisdom in their ability score
Powerful Jumper
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Agile
Rabbit folk are proficient in Acrobatics.
Vegetarian
Rabbit Folk can not eat meat. If they do they must make a constitution saving throw of DC 15 at disadvantage or be poisoned until they take a long rest.
Movement
Rabbit Folk can travel at a speed of 35 feet
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Size
Rabbit Folk are Medium in size. The stand (4'3"+ 1d8") and weigh (65lbs + 3d20lbs)
Burrowing
As an action, you can burrow straight down into the ground, assuming the ground is permitting, gaining total cover. You must use your action to then emerge from this cover.
Run Bun Bun!
Rabbit folk can take a Dash action as a Bonus Action.
Age
Rabbit Folk reach Adult hood at the age of 7 years old. Reach old age at 45 years old.
Language
You know common and either Elvish or Vedalken
Previous Versions
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