Homebrew Plant Species Details

Plants are very similar to humans physically but contain a few distinct characteristics. Plants are genetically engineered lifeforms created by human scientists. They are beings that can create energy and manipulate it within their own bodies. Most plants are kept in glass containers and used as sources of magical energy. However, some plants are independent meaning they are sentient and take on the physical form of humans. An Independent Plant is indistinguishable from a regular human.

Extended Lifespan: Plants age and grow at vastly different rates than humans. They reach adolescence within a year, and after reaching adulthood do not physically age. They also do not have a known lifespan, as no known independent plant has died of old age.

Plant Fusion: Plants can control the energy within their body to merge with and manipulate the energy of other plants. This can be another Plant, or a simple plant organism. This allows the user to drain the target of its energy and supplement their own, or drain their own energy to revitalize a plant.

Limb Generation: Plants can manifest the energy within their body into weapons. This can take on the form of a weapon such as a sword or a gun, but can also be used defensively and generate a shield. The limbs are a light grey color and protrude from the skin almost unnaturally. 

Plant Traits

Plants have similar traits to humans, albeit with unique abilities.

Ability Score Increase

Your dexterity, constitution, and intelligence scores each increase by 1.

Age

Plants reach adolescence within a year, and adulthood within 2 years. After which they no longer physically age, looking about the same as an 18-25 year old human. Plants can live hundreds if not thousands of years, and have no recorded lifespan.

Alignment

Being similar to humans, plants tend toward no particular alignment.

Size

Plants vary in size similarly to humans. They vary in height between 5 and 6 feet. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Sylvan. Your creators used plant-based matter to create you, giving you an innate understanding of their language.

Plant Fusion

As an action, you can consume or preserve plant matter that you touch.

  • You can consume the plant matter, pulling its energy into yourself and condensing it into your life force. Doing so kills the plant and heals you for 1d4 + your CON modifier. If this plant matter is from a creature, the creature must succeed on a DC 12 Consitution saving throw or take 1d4 + your CON modifier necrotic damage, healing you for the amount dealt. If the creature dies from this their body is consumed. If they succeed, they are immune for 8 hours. Per day, you can only consume a number of times equal to your level.
  • You can preserve the life of plant matter by feeding it your own life energy, forcing your energy into it and healing it in the process. Doing so deals 1d4+ your CON modifier necrotic damage to you, healing the plant for the same amount, and reviving the plant if it has wilted or died. You cannot preserve plant life if your current health is at or below your CON modifier +4.

 

Limb Generation

As a bonus action, you can manifest an alteration on your body. This can take the form of a blade, gun, or shield on your forearm. You can revert as a bonus action on your turn. You cannot have more than one form active at the same time. When a limb is transformed you drop anything you are holding and are unable to hold anything in that hand until the limb is reverted.

When you reach 6th level, your weapon forms count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

You can use this feature a number of times per day equal to your constitution modifier. (minimum of 1)

Forms 

  • Blade: One of your forearms changes into a shortsword. You gain proficiency with it.
  • Rifle: One of your arms becomes a long grey barrel with the stats of a hunting rifle. Your other hand must be used to stabilize the rifle when firing, and the rifle still requires ammunition to be loaded into it. You gain proficiency with it. 
  • Shield: One of your forearms becomes a grey plant-matter shield, increasing your AC by 2. You gain proficiency with it.

Previous Versions

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