Homebrew Selkie Species Details

Sealfolk

Selkies are cleve seal-like beings that often inhabit the colder oceans of the world.

Selkies are best known for their mysterious shapechanging ability, which allows them to come ashore in the guise of land dwellers and even live among other races before eventually being drawn back to the sea. In its natural form, a selkie has webbed, clawed hands and a muscular trunk ending in broad flippers.

A selkie’s head is a blend of human and seal, with large eyes. Selkies’ coats range from chestnut brown to slate, dappled with darker spots of gray. Male selkies grow to a length of 6-1/2 feet but can weigh up to 300 pounds because of the extra fat the creatures need to survive in colder climes. Females are slightly shorter and slimmer.

People of the Ocean

Although capable of living on land and blending in with society for years, even sometimes starting families, Selkies will always inevitably long to return to the ocean.

Selkie Traits

Your selkie has various abilities granted by it's Aos Sí ancestry,

Charming

You have advantage on Charisma checks made when talking or singing.

Selkie Cloth

You carry with you a small fur cloth. When someone else holds your cloth, you have disadvantage on skill saves against them charming you, and they have advantage on persuasion checks made toward you. If your cloth is destroyed, you loose advantage on charisma checks, and you can't use Charming Song until you regenerate it after a long rest.

Keen Smell

You have advantage on Perception checks made involving scent when in true or seal form. When underwater in one of those forms, you can also track specific scents from up to a mile away.

Shapechangers

You can magically polymorph into a humanoid, the shape of a seal, or back into your true form, a mix of the two. Your statistics are the same in each form, except for movement. Any equipment you are wearing or carrying isn’t transformed. you revert to your true form if you die.

Charming Song

You sing a charming song. When you do, you can target one creature, who must make a DC 12 Charisma saving throw. On a failure, the creature is charmed for 1 minute. As a bonus action, You can instruct a charmed creature to use its movement to enter or swim to the centre of the nearest body of water, regardless of any danger. Charmed creatures can attempt a new saving throw at the end of each of their turns. If a creature’s saving throw is successful, or the effect ends for it, the creature is immune to your Charming Song for the next 24 hours.

Seal's Teeth

In seal or true form, you can make a bite attack.

Ability Score Increase

Your Dexterity score increases by 1, and your wisdom increases by 2.

Hold Breath

You can hold your breath for 1 hour.

Age

Although selkies reach physical maturity at about the same age as humans, they can live to be 750 years old.

Alignment

Selkies love the chaotic forces of nature and tend towards chaos themsleves. Unlike many of the  Aos Sí, they are more often good than not. 

Size

Selkies range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

In humanoid form, your base walking speed is 30 feet, and your base swimming speed is 30 feet. In true form, your base walking speed is 25 feet, and your base swimming speed is 35 feet. In seal form, your base walking speed is 20 feet, and your base swimming speed is 40 feet.

Languages

You can speak, read, and write Common and Aquan.

Previous Versions

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