Homebrew Awakened Cat Species Details

Gifted (though others would claim cursed) with consciousness via magic in the form of an intelligence equal to that of an average human, the awakened cat walks a narrow path between two worlds. They are forever removed from their animalistic life but are still driven by many of their old instincts and experiences. An Awakened Cat would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well. Plus, they tend to enjoy surprising people (especially children) by speaking when their counterparts assume they can't.

Awakened Cat Traits

Awakened Cat Traits

Abilitiy Score Increase

Awakened cats increase their Dexterity scores by 2 and their Wisdom scores by 1.

Age

Awakened Beasts typically reach maturity by age 5, but live much longer than their typical animal counterparts - for as long as 80 years.

Alignment

Still driven by the beast within, most Awakened Beasts are Chaotic in nature.

Quadreped Frame

While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape.

Keen Senses.

You have proficiency with the Perception skill, and you have advantage Wisdom (Perception) checks made involving sight, sound, or smell.

Beast Speech

You can cast Speak with Animals at will.

Naturally Armored

You gain a +2 bonus to your Armor Class while you aren't wielding a shield.

Languages

You can speak, read, and write Common and one other language of your choice.

Creatures of Magic

An Awakened cat is a being created and sustained in part by a magic gem called a soulstone. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 10 + the spell slot's level used to remove the Awakened Cat's intellect. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s infuence. Additionally, due to the magic of the soulstone, an Awakened Cat can use Mage Hand as per the spell, with the following effects:

  • You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink and writing a letter.

 

  • You also may use Mage Hand to weild a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.

Darkvision

An Awakened cat has darkvision out to a range of 60'.

Feline Grace

Awakened cats have proficiency in the acrobatics skill.

Nine lives

As a reaction, an awakened cat can negate all damage from a fall. This ability can only be used once before requiring a long rest.

Claws

2d4 slashing damage

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