Armor Class 14 (Natural Armor) (Armor class improves by 2 at 4th level, by additional 1 at 7th and 9th)
Hit Points 5d10+Con)
Speed 50 ft.
Skills Perception +3, Stealth +4
Senses passive Perception 13
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +2 and DEX modifier to hit (Example 2+3=5), reach 5 ft., one target. Hit: (2d6 + STR modifier) piercing damage. The target must succeed on a (DC 12+Strength modifier)saving throw or be knocked prone
Awakened Dire Wolf Traits
DEX +2 CON +1
Comments
To post a comment, please login or register a new account.
Comments