Homebrew Centaur of Serevont Species Details
"Once allied with the Elves during their war of survival against the Circle of Seven Kings, Centaurs excel with lance and bow. They live simple lives and desire only peace among their clans though sometimes competition and battles for resources emerge. A few have even taken up firearms, which believe me, brings a whole new meaning to shock cavalry."
-Ser Telspit, Ser Telspit's Guide to Serevont
Upon the plains of Kaneida, the Centaurs dwell in nomadic tribes; surviving against the encroaching Velurian Empire as well as the Dune Elves to the east. Creatures of the Feywild, those that remain upon the Material Plain live harsh lives impeded by the tides of industry and expansion.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration — from various shades of chestnut or bay to dappled or even zebra-like striped patterns. Most centaurs style their hair and their tails in a similar way, often complete with long intricate braids bearing flowers and nature symbols while others may style it short with strange irregular patterns.
The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. Though they are smaller than a human rider mounted on a horse, they fill similar roles as cavalry warriors, messengers, outriders, and scouts.
Affinity for Nature
Centaurs have an affinity for the natural world, which is mostly a product of their Fey ancestry. In their ancestral lands of the Feywild, the Centaurs roamed over endless fields where nature reigned supreme above the constructs of mortal kind.
Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, even though it has recently been stained by blood and destruction. They feel a close kinship with wild animals, perhaps because of their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus, they celebrate family and community as microcosms of that greater connection. Their clans have long storied ancestries, tracing their exploits from their time on the Material Plane to the ages before when they dwelled within the Feywild. While some Centaurs still remain under the rule of the Summer Court, most have claimed Serevont as their new home.
Centaur Names
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory — and, the centaurs believe, some shard of the spirit — of the departed. Centaurs don’t use family names, but they wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottoes, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.
Male Names: Bonmod, Boruvo, Chodi, Drozan, Kozim, Milosh, Ninos, Oleksi, Orval, Radovas, Radom, Rostis, Svetyos, Tomis, Trijiro, Volim, Vlodim, Yarog
Female Names: Daiva, Dunja, Elnaya, Galisnya, Irinya, Kotyali, Lalya, Litisia, Madya, Mira, Nedja, Nikya, Ostani, Pinya, Rada, Raisya, Stasolya, Tatna, Zhendoya, Zoria
Centaur of Serevont Traits
Your centaur character has the following racial traits.Ability Score Increase (+2)
Your Strength or Dexterity score increases by 2. Most Centaurs are born among the plains, while others may have lived in human society or are directly from the Feywild. Their naturally equine bodies are both strong and spry, granting them enhanced strength or dexterity in comparison to other races. Most spend their lives as warriors, protecting their sprawling lands against intruders.
Ability Score Increase (+1)
Your Wisdom or Constitution score increases by 1. The harsh landscapes of Serevont often change the Centaurs, forcing them to adapt or die in an unforgiving world. As warriors, they are hardier than most others, and as survivors they have gained insight into the world- the religious among them are often clerics of Vylsain or Sonaphel or even Elemental deities who view nature as an extension of their will.
Age
Centaurs mature and age at about the same rate as humans.
Alignment
Most Centaurs in Serevont lean towards Chaotic alignments, which echoes their Fey blood and nature, as well as their desire to remain free. While there is loyalty among the nomadic tribes and their familial units thee is also much competition between them. In addition, they adapt a strong isolationist policy in regards to the other races- sometimes acting with open hostility to intruders.
Size
Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Fey
Your creature type is fey, rather than humanoid.
Hooves
Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Primary Features (Choose 2)
Choose 2 Primary Features that best represents your Centaur character. These options include:
- Centaur Combat Training, which grants you proficiency with the longbow, pike, spear, and shields.
- Charge, which allows you to make a hooves attack as a bonus action when you move at least 30 feet straight toward a target and hit them with a melee weapon attack on the same turn.
- Survivor, which grants proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
- Fleet of Foot, Your base walking speed increases to 50 feet.
- Firearm Proficiency, which grants proficiency with firearms.
Languages
You can speak, read, and write Common and one language of your choice. The majority of Centaurs speak Sylvan, largely due to their Fey heritage, while others with stronger ties to Elven societies may speak Elvish instead.
Previous Versions
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