Homebrew Half-Shark Species Details
Half-Sharks dwell in the Ocean depths as the descendant children of humans and a particularly primal-humanoid shark race found among the ancient sea beasts. The Half-Sharks boast the ferocity and courage of the king of sea beasts who holds their namesake.
Half-Shark Traits
Below are the traits applicable to the Half-Shark race:Languages
You can speak, read, and write Common and Primordial.
Ability Score Increase
+1 Constitution, +1 to two other Ability Scores.
Age
Half-Sharks reach maturity at the same rate as or much later than humans from anywhere between about 18-70 and can live as long as 500 years old. In the eyes of other oceanic sentient life they are seen to live for an age, relative to the aging of normal great whites against common fish.
Alignment
Half-Sharks are normally neutral but those who are not tend to be more chaotic then lawful. Half-Sharks usually don't show preference for good or evil.
Size
Half-Sharks tend to stand at 6-7.5 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Amphibious
You can breathe air and water.
Maw
Your predatory mouth counts as a natural melee weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Constitution modifier. Using your mouth, you can perform a grapple. Instead of your Strength(Acrobatics) this grapple uses your Constitution and as if you had proficiency. This grapple can target creatures of any size but creatures 2 or more sizes larger than you that you grappled do not have their move speed reduced and can pull you as they move. You can choose to perform the attack portion and/or the grapple portion using your action. You can repeat the attack portion without needing to release the grapple. Grappling with your mouth in this way does not prevent you from casting the verbal components of spells since speaking only requires your tongue, and not your teeth. Your mouth is wide enough that sound can escape the edges.
Your mouth can be used to carry a number of pounds equal to five times your Constitution score, and the weight you carry with your mouth does not count against your normal total. You cannot use the special action if you are carrying anything in this way.
Predator
You have proficiency in intimidation and stealth, and can add the value of a 1d4 to checks made with these skills.
Spells of the Mark
The Mark of the Warden Half-Sharks have historically been tasked with guarding large food stores for their kin whether the food was still alive or not. These days, they are sometimes found to be employed as guardians or sentinels of some of the most dangerous prisoners and valuable of artifacts in the entire surface world. Their fearsome presence and utter dedication to their reputation as individuals and as a race make them incredibly reliable.
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Warden Spells table are added to the spell list of your spellcasting class.
1st level: Shield, Hellish Rebuke
2nd level: Zone of Truth, Silence
3rd level: Counterspell, Dispel Magic
4th level: Sickening Radiance, Arcane Eye
5th level: Animate Objects
Comments