Homebrew Fairy Queen Species Details

TBA

Fairy Queen Traits

As a royal member of your race you possess several traits that allow you to stand out from the common fairy.

Ability Score Increase

Your Wisdom score increases by 2 and your Dexterity and Charisma scores each increase by 1.

Age

A Fairy hatches from its egg with the standard appearance of a 1 year old human baby, it rapidly ages to pre-teen by age 5 and is a young adult at age 10. It makes the transition to full fledged royal at 12 and will be considered young until age 100. They typically live to be 1000 years old. Each batch of royal candidates is only born every 250 years.

Alignment

The Fae are notorious for their love of tricks and lack of morals, the Fairy Queen is no exception. Most of your species are Chaotic Neutral and in the case of some of the more selfish Evil.

Size

Fairy Queens are typically 3ft and weigh 30lbs. Your size is small

Fey

Your creature type is fey, rather than humanoid.

Speed

Your walking speed is 20ft. You have a flying speed of 40ft.

Fairy Magic

Gain the cantrip: Dancing Lights You do not need materials components and it its not concentration for you.
At level 3 learn the 1st level spell Catapult and cast it without expending spell slots WIS modifier number of times per long rest.
At level 5 learn the 2nd level spell Mirror Image and cast it without expending spell slots once per long rest.

Fairy Weapon Training

You have proficiency in Darts, Rapiers and the Hand-Crossbow

Sprite Form

As an action you assume a smaller form more in line with your subjects. Your size is reduced to one third in all dimensions, and your weight is reduced to one-ninth of normal, this reduction decreases your size to Tiny, your walking speed decreases by 10ft and increases your flying speed by 20ft. You also glow faintly from the concentrated magic your new form contains (5ft sphere of dim light).

Until this ability ends (Bonus action, falling Unconscious or being affected by a Dispel-magic effect), you also have advantage on Dexterity checks and Dexterity saving throws along with the Evasion trait (saves for 1/2 dmg = 0 dmg), but also gain disadvantage on Strength checks and Strength saving throws.

Your equipment also shrinks to match your new size. While these weapons are reduced, your attacks with them deal 1d4 less damage (this can't reduce the damage below 1), however if you have traveled at least 20ft in a straight line before the attack, Melee Piecing weapons will then gain 1d4 extra damage for each 20ft traveled.

Royal Wings

The wings of a royal are much stronger than those of a basic fairy. They can fold down the back as if wearing a cloak or stretch to appear larger than your own stature.

These wings allow you to Hover at any height without issue, along with any weight up to your carry capacity. While hovering any opportunity attack against you by any creature 2 sizes larger than you or more, is made with Disadvantage.

The innate magic in your wings allows you to preform feats of aerial dexterity and wonder beyond your unenhanced capability. Your wings can store energy from the light given off by the Sun and Moon. This charge of energy can be spent to enhance your flight ability. 1 hour in direct Sun or Moon light will fully charge your wings with 1 + your level + WIS mod charges (if not negative).

You may spend 1 charge of wing power to take the Dash, Disengage or Dodge actions as a bonus action.

You may spend 2 charges of wing power and spend your reaction for this round to double your flying speed for that turn. (Boost)

Or you may spend 5 charges of wing power in a single burst of raw flight magic, to cause any loose objects and creatures in a 10ft radius (of your choice) to rise vertically up to 10 feet, and remain suspended there for as long as you concentrate, (as if a spell) up to a max of 1 min. The magic can levitate any target that weighs up to 500 pounds. An unwilling creature that succeeds on a Wisdom saving throw of DC (WIS-mod + Prof-bonus + 7) is unaffected. (Float)

If you use up your last charge your wings lose their power: your flying speed is reduced to 15ft and you no longer hover (regardless of which form you are in). If you are riding a flying mount you may grant the Boost, Dash, Disengage or Dodge effect to it instead for an additional 1 charge (3/2/2/2).

Queens Order

You speak a one-word command to a creature you can see within 60ft that is understood as long as the target understands any language. The target must succeed on a Charisma saving throw DC (7 + Prof-bonus + CHA-mod) or follow the command on its next turn. The spell has no effect if the target can not be Charmed, or if your command is directly harmful to it. You may preform this Action CHA-mod number of times per long rest.

Languages

You speak, understand and write Common and Sylvan.

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