Homebrew Khajiit Species Details

Khajjit make excellent thieves due to their natural agility and unmatched acrobatic abilities. They have developed a natural proficiency in stealth, and have the added benefit of native night vision. These skills, combined with the general tendency of humans and elves to look down on them as "beasts," lead many Khajiit outside of their home province to become bandits or professional thieves and assassins.  Khajjits are often merchants, willing to travel through the warmest deserts to sell their wares. The Fighter, Rogue and Monk are fitting classes for this race because of the Dexterity modifier.

Khajiit Traits

Your Racial Traits as a Khajiit

Age

Khajjit reach maturity at 18 and live as long as humans do.

Darkvision

You can see in non-magical darkness out to 60ft, you cannot discern different colours and can only see in shades of grey

Skills.

You are Proficient in Stealth, Acrobatics, Athletics and Perception rolls

Weapon Proficiency

Khajjit are proficient with Daggers and Short-Swords.

Ability Score Increase.

Your Dexterity score increases by 2.

Natural Stealth

Khajiit have a natural tendency to be stealth and are natural rogues and thieves. You gain proficiency in the Stealth skill.

Warm Fur

Because of your warm fur you have advantage on saving throws against cold, and you have resistance against cold damage.

Languages

You can speak, read, and write Common and Elvish.

Extra Movement

Your base walking speed increases to 35 feet.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes