Homebrew Drakin Species Details

Born of Dragonborn and Human , as their name proclaims, the Drakins walk stealthily  through a world that greets them with fearful incomprehension. Shaped by draconic gods or by Human culture,  Drakin's are usually hid as a unique race, combining the best attributes of Dragonborns and humanoids. Some Drakins are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Proud Drakins

Drakins look very much like Humans with small draconic traits, standing erect in humanoid form, though they have large wings unlike Dragonborns . The first Drakins had small scales, appearing randomly on the body of Drakin's in small patches of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance while the rest of the Drakin's body is Human like. Their small, fine scales are usually brass or bronze in colour, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6 feet tall and weighing 200 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some Drakins. These drakins often boast scales that more closely match those of their dragonborn  ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Lonely Wanderers

Most Drakins live a life a isolation, due to be hated and abandoned at birth or driven out of its home; and many Drakin's prefer the isolation and loneliness as they live out their long lives in peace away from the common folk however their are some Drakins that do go out adventuring and searching a life of fun and excitement despite being seen a cursed creature and bad luck.

Those Drakins who live in isolation choose to live in either high location like Mountains or deep down in caves, below civilisation. Most adventurers will never meet a Drakin without risking their lives through treacherous terrain and extreme weather unless they meet a Drakin raised in normal society which is extremely rare. 

 

Drakin Names

Drakin have personal names given at birth, however they usually name themselves, being alone most of their lives.  A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Family Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

 

Drakin Traits

Your draconic heritage manifests in a variety of ways, when you reach adulthood.

Drakin Wings

Due to your draconic anestory you have dragon wings, the same colour as your scales. Using this as a action you can fly thirty feet in the air in an open space and get advantage to any attacks made while in the air, however you receive disadvantage to flight if you are inside/ in a small closed space. This ability can be used twice before a short rest is needed for the ability to recharge.

Humanoid Giant

You become huge gaining maximum strength in this state, your armour becomes a bonus 2 and every melee weapon attack, you deal double damage, if a critical is hit, double as normal.

 

Colour of Humanoid Giant determined by ancestral archetype

Draconic ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

DRAGON DAMAGE TYPE BREATH WEAPON
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath weapon II

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Drakin mature at the same rate as humans and reach adulthood at around 18 years old however they live longer that Humans to the age of around 120.

 

Alignment

Drakins tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most Drakins are good, but those who side with Tiamat can be terrible villains.

Size

Drakin are usually similar height and weight equally to humans, standing just over 6 feet tall and averaging almost 200 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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