Homebrew Sea Dwarf (Gorf) Species Details

The sea dwarves broke with tradition generations ago to make their way in open waters. Dwarven ingenuity set them apart as master shipbuilders, but their discovery of black powder is what cemented their dominance at sea.

While they are slightly taller than their subterranean cousins, the sea dwarves are no less stout. Their skin has taken on a rich tan under the coastal sun, and their hair is generally red, brown, or black. They adorn themselves with elaborate tattoos, most often to signify family or naval rank.

Sea dwarves have been disowned by the other dwarven clans. They share a long history of conflict and mistrust, which is not easily forgotten by either side. While they are not openly hostile toward one another, meetings between them are typically silent and uncomfortable.

Sea Dwarf (Gorf) Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2, and your Dexterity score increases by 1.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Sea Dwarf Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer and with firearms.

Seaworthy

You have proficiency with vehicles (water) and your choice of brewer's supplies, carpenter's tools, or navigator's tools.

Sellsword's Intuition

Whenever you make a Wisdom (Insight) check while negotiating terms and compensation for your services, you are considered proficient in the Insight skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Previous Versions

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8/16/2020 4:41:03 AM
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